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author | bloodshot <jdroque@gmail.com> | 2014-01-06 00:17:16 -0500 |
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committer | Nate Mortensen <nate.richard.mortensen@gmail.com> | 2014-04-23 21:25:55 -0600 |
commit | 576758bc55941e673b1c4bf5727a1e1329ef29cd (patch) | |
tree | b3e114f8d5852efafe2827a9a392d11a7ce519f2 /src/main/java/net/minecraft/server/WorldGenBigTree.java | |
parent | de97b62b8945ec7a05c7b6813a6317606f46faaf (diff) | |
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Refactored BlockPlaceEvent and BlockChangeDelegate. Adds BUKKIT-5558
23 classes have been removed as they are no longer needed using the new
capture logic. This should help quite a bit with future MC updates.
BlockPlaceEvent Refactor
Before calling Item.interactWith, a recording flag is turned on for
setTypeAndData to capture a blockstate for each block that attempts to be set.
When a block place event is cancelled, the recorded blockstate, stack
size, and metadata will revert back to the captured state. If the event is
not cancelled, a notification will be sent to clients and block physics
will be updated.
BlockChangeDelegate Refactor
Now that we have the ability to capture blockstates through world, there
is no need to modify world gen classes with BlockChangeDelegate. Instead
we will simply capture blocks during world generation in order to "replay"
all of the captured blockstates to send back to delegates.
StructureGrowDelegate and BlockSapling.TreeGenerator have also been
removed as part of this change. BlockSapling and BlockMushroom will
capture blockstates the same as block placement and revert back any grow
events if needed.
Diffstat (limited to 'src/main/java/net/minecraft/server/WorldGenBigTree.java')
-rw-r--r-- | src/main/java/net/minecraft/server/WorldGenBigTree.java | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/src/main/java/net/minecraft/server/WorldGenBigTree.java b/src/main/java/net/minecraft/server/WorldGenBigTree.java index d4de58ad..d81845dd 100644 --- a/src/main/java/net/minecraft/server/WorldGenBigTree.java +++ b/src/main/java/net/minecraft/server/WorldGenBigTree.java @@ -2,13 +2,11 @@ package net.minecraft.server; import java.util.Random; -import org.bukkit.craftbukkit.CraftBlockChangeDelegate; // CraftBukkit - -public class WorldGenBigTree extends WorldGenTreeAbstract implements BlockSapling.TreeGenerator { // CraftBukkit - add interface +public class WorldGenBigTree extends WorldGenTreeAbstract { static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1}; Random b = new Random(); - CraftBlockChangeDelegate world; // CraftBukkit - Change type + World world; int[] d = new int[] { 0, 0, 0}; int e; int f; @@ -350,16 +348,6 @@ public class WorldGenBigTree extends WorldGenTreeAbstract implements BlockSaplin } public boolean a(World world, Random random, int i, int j, int k) { - // CraftBukkit start - Moved to generate - // sk: The idea is to have (our) WorldServer implement - // BlockChangeDelegate and then we can implicitly cast World to - // WorldServer (a safe cast, AFAIK) and no code will be broken. This - // then allows plugins to catch manually-invoked generation events - return this.generate(new CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k); - } - - public boolean generate(CraftBlockChangeDelegate world, Random random, int i, int j, int k) { - // CraftBukkit end this.world = world; long l = random.nextLong(); |