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authorCeltic Minstrel <celtic.minstrel.ca@some.place>2012-02-29 13:56:35 -0500
committerEvilSeph <evilseph@gmail.com>2012-02-29 15:19:07 -0500
commit0842bab48b1c24f113c61606a294f5bcdf2e1315 (patch)
treee10864f22a8c54129d4e670ec15b8da594c333eb /src/main/java/net/minecraft/server/TileEntityChest.java
parent10e593649c224db2f0a4227bdf6eef44bfa16865 (diff)
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[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
Diffstat (limited to 'src/main/java/net/minecraft/server/TileEntityChest.java')
-rw-r--r--src/main/java/net/minecraft/server/TileEntityChest.java22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 17e3e236..1bae4976 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -1,5 +1,13 @@
package net.minecraft.server;
+// CraftBukkit start
+import java.util.ArrayList;
+import java.util.List;
+
+import org.bukkit.craftbukkit.entity.CraftHumanEntity;
+import org.bukkit.entity.HumanEntity;
+// CraftBukkit end
+
public class TileEntityChest extends TileEntity implements IInventory {
private ItemStack[] items = new ItemStack[27]; // CraftBukkit
@@ -14,9 +22,23 @@ public class TileEntityChest extends TileEntity implements IInventory {
private int ticks;
// CraftBukkit start
+ public List<HumanEntity> transaction = new ArrayList<HumanEntity>();
+
public ItemStack[] getContents() {
return this.items;
}
+
+ public void onOpen(CraftHumanEntity who) {
+ transaction.add(who);
+ }
+
+ public void onClose(CraftHumanEntity who) {
+ transaction.remove(who);
+ }
+
+ public List<HumanEntity> getViewers() {
+ return transaction;
+ }
// CraftBukkit end
public TileEntityChest() {}