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authorWesley Wolfe <weswolf@aol.com>2012-10-07 15:08:21 -0500
committerWesley Wolfe <weswolf@aol.com>2012-10-14 17:26:53 -0500
commit05e889f3468b07b2897d64ee1df3e26e763408b1 (patch)
treedb61d53a6e329fbd5185bf2f2475fdf7aab3d5b0 /src/main/java/net/minecraft/server/ThreadLoginVerifier.java
parent93a79cd0e646318ee23db6842cbba0acb107c389 (diff)
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Queue tasks from secondary threads. Fixes BUKKIT-2546 and BUKKIT-2600
This change affects the old chat compatibility layer from an implementation only standpoint. It does not queue the 'event' to fire, but rather queues a runnable that allows the calling thread to wait for execution to finish. The other effect of this change is that rcon connects now have their commands queued to be run on next server tick using the same implementation. The internal implementation is in org.bukkit.craftbukkit.util.Waitable. It is very similar to a Future<T> task, but only contains minimal implementation with object.wait() and object.notify() calls under the hood of waitable.get() and waitable.run(). PlayerPreLoginEvent now properly implements thread-safe event execution by queuing the events similar to chat and rcon. This is still a poor way albeit proper way to implement thread-safety; PlayerPreLoginEvent will stay deprecated.
Diffstat (limited to 'src/main/java/net/minecraft/server/ThreadLoginVerifier.java')
-rw-r--r--src/main/java/net/minecraft/server/ThreadLoginVerifier.java30
1 files changed, 22 insertions, 8 deletions
diff --git a/src/main/java/net/minecraft/server/ThreadLoginVerifier.java b/src/main/java/net/minecraft/server/ThreadLoginVerifier.java
index dba7d42a..08a2703d 100644
--- a/src/main/java/net/minecraft/server/ThreadLoginVerifier.java
+++ b/src/main/java/net/minecraft/server/ThreadLoginVerifier.java
@@ -8,6 +8,7 @@ import java.net.URLEncoder;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
+import org.bukkit.craftbukkit.util.Waitable;
import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
import org.bukkit.event.player.PlayerPreLoginEvent;
// CraftBukkit end
@@ -46,15 +47,28 @@ class ThreadLoginVerifier extends Thread {
AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(NetLoginHandler.d(this.netLoginHandler), this.netLoginHandler.getSocket().getInetAddress());
this.server.getPluginManager().callEvent(asyncEvent);
- PlayerPreLoginEvent event = new PlayerPreLoginEvent(NetLoginHandler.d(this.netLoginHandler), this.netLoginHandler.getSocket().getInetAddress());
- if (asyncEvent.getResult() != PlayerPreLoginEvent.Result.ALLOWED) {
- event.disallow(asyncEvent.getResult(), asyncEvent.getKickMessage());
- }
- this.server.getPluginManager().callEvent(event);
+ if (PlayerPreLoginEvent.getHandlerList().getRegisteredListeners().length != 0) {
+ final PlayerPreLoginEvent event = new PlayerPreLoginEvent(NetLoginHandler.d(this.netLoginHandler), this.netLoginHandler.getSocket().getInetAddress());
+ if (asyncEvent.getResult() != PlayerPreLoginEvent.Result.ALLOWED) {
+ event.disallow(asyncEvent.getResult(), asyncEvent.getKickMessage());
+ }
+ Waitable<PlayerPreLoginEvent.Result> waitable = new Waitable<PlayerPreLoginEvent.Result>() {
+ @Override
+ protected PlayerPreLoginEvent.Result evaluate() {
+ ThreadLoginVerifier.this.server.getPluginManager().callEvent(event);
+ return event.getResult();
+ }};
- if (event.getResult() != PlayerPreLoginEvent.Result.ALLOWED) {
- this.netLoginHandler.disconnect(event.getKickMessage());
- return;
+ NetLoginHandler.b(this.netLoginHandler).processQueue.add(waitable);
+ if (waitable.get() != PlayerPreLoginEvent.Result.ALLOWED) {
+ this.netLoginHandler.disconnect(event.getKickMessage());
+ return;
+ }
+ } else {
+ if (asyncEvent.getLoginResult() != AsyncPlayerPreLoginEvent.Result.ALLOWED) {
+ this.netLoginHandler.disconnect(asyncEvent.getKickMessage());
+ return;
+ }
}
// CraftBukkit end