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authort00thpick1 <t00thpick1dirko@gmail.com>2014-06-19 14:38:45 -0400
committerWesley Wolfe <wesley.d.wolfe+git@gmail.com>2014-06-22 15:23:16 -0500
commit6f21d3ca8fb02001dd10f49019cfb05ed914a873 (patch)
tree304ff9a4e85d2ba38a61e9b4ead339266ddbbbd6 /src/main/java/net/minecraft/server/EntityLiving.java
parentbed3f7f8f54305c94356691d6b8ec9b65a1a5d4a (diff)
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[Bleeding] Implement new damage api. Fixes BUKKIT-5326, BUKKIT-3878.
This commit centralizes event handling to where damage is actually applied to the entity to avoid bugs that have resulted from nodamageticks, modifications to damage after the event has been called, and similar mishaps. This also implements new API for getting and setting of modifications made to the damage amount actually applied to the entity. This is done by storing the change in the damage amount as each modifier is applied by vanilla code. The method that actually damages the armor worn by an entity has been relocated beneath the event called as to not apply durability loss when the event has been cancelled.
Diffstat (limited to 'src/main/java/net/minecraft/server/EntityLiving.java')
-rw-r--r--src/main/java/net/minecraft/server/EntityLiving.java125
1 files changed, 92 insertions, 33 deletions
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index b3bf43ae..095a97f8 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -11,6 +11,7 @@ import java.util.UUID;
import java.util.ArrayList;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.entity.EntityDamageEvent;
+import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.event.entity.EntityRegainHealthEvent;
// CraftBukkit end
@@ -646,7 +647,8 @@ public abstract class EntityLiving extends Entity {
} else if (damagesource.o() && this.hasEffect(MobEffectList.FIRE_RESISTANCE)) {
return false;
} else {
- if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
+ // CraftBukkit - Moved into d(DamageSource, float)
+ if (false && (damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
this.getEquipment(4).damage((int) (f * 4.0F + this.random.nextFloat() * f * 2.0F), this);
f *= 0.75F;
}
@@ -654,29 +656,28 @@ public abstract class EntityLiving extends Entity {
this.aF = 1.5F;
boolean flag = true;
- // CraftBukkit start
- EntityDamageEvent event = CraftEventFactory.handleEntityDamageEvent(this, damagesource, f);
- if (event != null) {
- if (event.isCancelled()) {
- return false;
- }
- f = (float) event.getDamage();
- }
- // CraftBukkit end
-
if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) {
if (f <= this.lastDamage) {
return false;
}
- this.d(damagesource, f - this.lastDamage);
+ // CraftBukkit start
+ if (!this.d(damagesource, f - this.lastDamage)) {
+ return false;
+ }
+ // CraftBukkit end
this.lastDamage = f;
flag = false;
} else {
+ // CraftBukkit start
+ float previousHealth = this.getHealth();
+ if (!this.d(damagesource, f)) {
+ return false;
+ }
this.lastDamage = f;
- this.aw = this.getHealth();
+ this.aw = previousHealth;
this.noDamageTicks = this.maxNoDamageTicks;
- this.d(damagesource, f);
+ // CraftBukkit end
this.hurtTicks = this.ay = 10;
}
@@ -856,25 +857,16 @@ public abstract class EntityLiving extends Entity {
super.b(f);
MobEffect mobeffect = this.getEffect(MobEffectList.JUMP);
float f1 = mobeffect != null ? (float) (mobeffect.getAmplifier() + 1) : 0.0F;
- // CraftBukkit start
- float i = MathHelper.f(f - 3.0F - f1);
+ int i = MathHelper.f(f - 3.0F - f1);
if (i > 0) {
- EntityDamageEvent event = CraftEventFactory.callEntityDamageEvent(null, this, EntityDamageEvent.DamageCause.FALL, i);
- if (event.isCancelled()) {
+ // CraftBukkit start
+ if (!this.damageEntity(DamageSource.FALL, (float) i)) {
return;
}
-
- i = (float) event.getDamage();
- if (i > 0) {
- this.getBukkitEntity().setLastDamageCause(event);
- }
- }
- // CraftBukkit end
-
- if (i > 0) {
- this.makeSound(this.o(org.bukkit.util.NumberConversions.ceil(i)), 1.0F, 1.0F); // CraftBukkit - ceil
- this.damageEntity(DamageSource.FALL, (float) i);
+ // CraftBukkit end
+ this.makeSound(this.o(i), 1.0F, 1.0F);
+ // this.damageEntity(DamageSource.FALL, (float) i); // CraftBukkit - moved up
int j = MathHelper.floor(this.locX);
int k = MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height);
int l = MathHelper.floor(this.locZ);
@@ -917,7 +909,7 @@ public abstract class EntityLiving extends Entity {
int i = 25 - this.aU();
float f1 = f * (float) i;
- this.h(f);
+ // this.h(f); // CraftBukkit - Moved into d(DamageSource, float)
f = f1 / 25.0F;
}
@@ -936,7 +928,8 @@ public abstract class EntityLiving extends Entity {
int j;
float f1;
- if (this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
+ // CraftBukkit - Moved to d(DamageSource, float)
+ if (false && this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
i = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
j = 25 - i;
f1 = f * (float) j;
@@ -962,22 +955,88 @@ public abstract class EntityLiving extends Entity {
}
}
- protected void d(DamageSource damagesource, float f) {
+ // CraftBukkit start
+ protected boolean d(DamageSource damagesource, float f) { // void -> boolean
if (!this.isInvulnerable()) {
+ boolean human = this instanceof EntityHuman;
+ float originalDamage = f;
+ float preDamage = f;
+ float hardHatModifier = 0;
+ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
+ f *= 0.75F;
+ hardHatModifier = preDamage - f;
+ preDamage = f;
+ }
+ float blockingModifier = 0;
+ if (human) {
+ if (!damagesource.ignoresArmor() && ((EntityHuman) this).isBlocking() && f > 0.0F) {
+ f = (1.0F + f) * 0.5F;
+ blockingModifier = preDamage - f;
+ preDamage = f;
+ }
+ }
+ // Armor modifier
f = this.b(damagesource, f);
+ float armorModifier = preDamage - f;
+ preDamage = f;
+ // Resistance Potion Effect
+ if (!damagesource.h() && this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
+ int i = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
+ int j = 25 - i;
+ float f1 = f * (float) j;
+ f = f1 / 25.0F;
+ }
+ float resistanceModifier = preDamage - f;
+ preDamage = f;
+ // Magic modifier
f = this.c(damagesource, f);
+ float magicModifier = preDamage - f;
float f1 = f;
+ // Absorption modifier
f = Math.max(f - this.br(), 0.0F);
- this.m(this.br() - (f1 - f));
+ float absorptionModifier = Math.max(f1 - f, 0.0F);
+
+ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, -hardHatModifier, -blockingModifier, -armorModifier, -resistanceModifier, -magicModifier, -absorptionModifier);
+
+ if (event.isCancelled()) {
+ return false;
+ }
+
+ f = (float) event.getFinalDamage();
+
+ // Apply damage to helmet
+ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
+ this.getEquipment(4).damage((int) (event.getDamage() * 4.0F + this.random.nextFloat() * event.getDamage() * 2.0F), this);
+ }
+
+ // Apply damage to armor
+ if (!damagesource.ignoresArmor()) {
+ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
+ this.h(armorDamage);
+ }
+
+ absorptionModifier = (float) -event.getDamage(DamageModifier.ABSORPTION);
+ this.m(Math.max(this.br() - absorptionModifier, 0.0F));
if (f != 0.0F) {
+ if (human) {
+ ((EntityHuman) this).a(damagesource.f());
+ }
+ // CraftBukkit end
float f2 = this.getHealth();
this.setHealth(f2 - f);
this.aV().a(damagesource, f2, f);
+ // CraftBukkit start
+ if (human) {
+ return true;
+ }
+ // CraftBukkit end
this.m(this.br() - f);
}
+ return true; // CraftBukkit
}
+ return false; // CraftBukkit
}
public CombatTracker aV() {