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authorCeltic Minstrel <celtic.minstrel.ca@>2011-04-15 22:11:13 -0400
committerEvilSeph <evilseph@unaligned.org>2011-05-01 23:40:48 -0400
commit5a5ce79035f7ed3d77974c4eb8bc94b2ffae54e7 (patch)
tree5c01022ac2f21947669a4ef02e3213f491ce2963 /src/main/java/net/minecraft/server/CraftingManager.java
parent017b15c3a62a2cf066f2ec061da0de582bc5c596 (diff)
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Implemented addRecipe method in CraftServer and associated recipe classes.
Diffstat (limited to 'src/main/java/net/minecraft/server/CraftingManager.java')
-rw-r--r--src/main/java/net/minecraft/server/CraftingManager.java179
1 files changed, 179 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/CraftingManager.java b/src/main/java/net/minecraft/server/CraftingManager.java
new file mode 100644
index 00000000..c5ec460e
--- /dev/null
+++ b/src/main/java/net/minecraft/server/CraftingManager.java
@@ -0,0 +1,179 @@
+package net.minecraft.server;
+
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.HashMap;
+import java.util.List;
+
+public class CraftingManager {
+
+ private static final CraftingManager a = new CraftingManager();
+ private List b = new ArrayList();
+
+ public static final CraftingManager a() {
+ return a;
+ }
+
+ private CraftingManager() {
+ (new RecipesTools()).a(this);
+ (new RecipesWeapons()).a(this);
+ (new RecipeIngots()).a(this);
+ (new RecipesFood()).a(this);
+ (new RecipesCrafting()).a(this);
+ (new RecipesArmor()).a(this);
+ (new RecipesDyes()).a(this);
+ this.a(new ItemStack(Item.PAPER, 3), new Object[] { "###", Character.valueOf('#'), Item.SUGAR_CANE});
+ this.a(new ItemStack(Item.BOOK, 1), new Object[] { "#", "#", "#", Character.valueOf('#'), Item.PAPER});
+ this.a(new ItemStack(Block.FENCE, 2), new Object[] { "###", "###", Character.valueOf('#'), Item.STICK});
+ this.a(new ItemStack(Block.JUKEBOX, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.DIAMOND});
+ this.a(new ItemStack(Block.NOTE_BLOCK, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.REDSTONE});
+ this.a(new ItemStack(Block.BOOKSHELF, 1), new Object[] { "###", "XXX", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.BOOK});
+ this.a(new ItemStack(Block.SNOW_BLOCK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.SNOW_BALL});
+ this.a(new ItemStack(Block.CLAY, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BALL});
+ this.a(new ItemStack(Block.BRICK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BRICK});
+ this.a(new ItemStack(Block.GLOWSTONE, 1), new Object[] { "###", "###", "###", Character.valueOf('#'), Item.GLOWSTONE_DUST});
+ this.a(new ItemStack(Block.WOOL, 1), new Object[] { "###", "###", "###", Character.valueOf('#'), Item.STRING});
+ this.a(new ItemStack(Block.TNT, 1), new Object[] { "X#X", "#X#", "X#X", Character.valueOf('X'), Item.SULPHUR, Character.valueOf('#'), Block.SAND});
+ this.a(new ItemStack(Block.STEP, 3, 3), new Object[] { "###", Character.valueOf('#'), Block.COBBLESTONE});
+ this.a(new ItemStack(Block.STEP, 3, 0), new Object[] { "###", Character.valueOf('#'), Block.STONE});
+ this.a(new ItemStack(Block.STEP, 3, 1), new Object[] { "###", Character.valueOf('#'), Block.SANDSTONE});
+ this.a(new ItemStack(Block.STEP, 3, 2), new Object[] { "###", Character.valueOf('#'), Block.WOOD});
+ this.a(new ItemStack(Block.LADDER, 2), new Object[] { "# #", "###", "# #", Character.valueOf('#'), Item.STICK});
+ this.a(new ItemStack(Item.WOOD_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Block.WOOD});
+ this.a(new ItemStack(Item.IRON_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Item.IRON_INGOT});
+ this.a(new ItemStack(Item.SIGN, 1), new Object[] { "###", "###", " X ", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.STICK});
+ this.a(new ItemStack(Item.CAKE, 1), new Object[] { "AAA", "BEB", "CCC", Character.valueOf('A'), Item.MILK_BUCKET, Character.valueOf('B'), Item.SUGAR, Character.valueOf('C'), Item.WHEAT, Character.valueOf('E'), Item.EGG});
+ this.a(new ItemStack(Item.SUGAR, 1), new Object[] { "#", Character.valueOf('#'), Item.SUGAR_CANE});
+ this.a(new ItemStack(Block.WOOD, 4), new Object[] { "#", Character.valueOf('#'), Block.LOG});
+ this.a(new ItemStack(Item.STICK, 4), new Object[] { "#", "#", Character.valueOf('#'), Block.WOOD});
+ this.a(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), Item.COAL, Character.valueOf('#'), Item.STICK});
+ this.a(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), new ItemStack(Item.COAL, 1, 1), Character.valueOf('#'), Item.STICK});
+ this.a(new ItemStack(Item.BOWL, 4), new Object[] { "# #", " # ", Character.valueOf('#'), Block.WOOD});
+ this.a(new ItemStack(Block.RAILS, 16), new Object[] { "X X", "X#X", "X X", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('#'), Item.STICK});
+ this.a(new ItemStack(Block.GOLDEN_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.GOLD_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Item.STICK});
+ this.a(new ItemStack(Block.DETECTOR_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Block.STONE_PLATE});
+ this.a(new ItemStack(Item.MINECART, 1), new Object[] { "# #", "###", Character.valueOf('#'), Item.IRON_INGOT});
+ this.a(new ItemStack(Block.JACK_O_LANTERN, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.PUMPKIN, Character.valueOf('B'), Block.TORCH});
+ this.a(new ItemStack(Item.STORAGE_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.CHEST, Character.valueOf('B'), Item.MINECART});
+ this.a(new ItemStack(Item.POWERED_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.FURNACE, Character.valueOf('B'), Item.MINECART});
+ this.a(new ItemStack(Item.BOAT, 1), new Object[] { "# #", "###", Character.valueOf('#'), Block.WOOD});
+ this.a(new ItemStack(Item.BUCKET, 1), new Object[] { "# #", " # ", Character.valueOf('#'), Item.IRON_INGOT});
+ this.a(new ItemStack(Item.FLINT_AND_STEEL, 1), new Object[] { "A ", " B", Character.valueOf('A'), Item.IRON_INGOT, Character.valueOf('B'), Item.FLINT});
+ this.a(new ItemStack(Item.BREAD, 1), new Object[] { "###", Character.valueOf('#'), Item.WHEAT});
+ this.a(new ItemStack(Block.WOOD_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.WOOD});
+ this.a(new ItemStack(Item.FISHING_ROD, 1), new Object[] { " #", " #X", "# X", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.STRING});
+ this.a(new ItemStack(Block.COBBLESTONE_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.COBBLESTONE});
+ this.a(new ItemStack(Item.PAINTING, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Block.WOOL});
+ this.a(new ItemStack(Item.GOLDEN_APPLE, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.GOLD_BLOCK, Character.valueOf('X'), Item.APPLE});
+ this.a(new ItemStack(Block.LEVER, 1), new Object[] { "X", "#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.STICK});
+ this.a(new ItemStack(Block.REDSTONE_TORCH_ON, 1), new Object[] { "X", "#", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.REDSTONE});
+ this.a(new ItemStack(Item.DIODE, 1), new Object[] { "#X#", "III", Character.valueOf('#'), Block.REDSTONE_TORCH_ON, Character.valueOf('X'), Item.REDSTONE, Character.valueOf('I'), Block.STONE});
+ this.a(new ItemStack(Item.WATCH, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.GOLD_INGOT, Character.valueOf('X'), Item.REDSTONE});
+ this.a(new ItemStack(Item.COMPASS, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.IRON_INGOT, Character.valueOf('X'), Item.REDSTONE});
+ this.a(new ItemStack(Block.STONE_BUTTON, 1), new Object[] { "#", "#", Character.valueOf('#'), Block.STONE});
+ this.a(new ItemStack(Block.STONE_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.STONE});
+ this.a(new ItemStack(Block.WOOD_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.WOOD});
+ this.a(new ItemStack(Block.DISPENSER, 1), new Object[] { "###", "#X#", "#R#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.BOW, Character.valueOf('R'), Item.REDSTONE});
+ this.a(new ItemStack(Item.BED, 1), new Object[] { "###", "XXX", Character.valueOf('#'), Block.WOOL, Character.valueOf('X'), Block.WOOD});
+ Collections.sort(this.b, new RecipeSorter(this));
+ System.out.println(this.b.size() + " recipes");
+ }
+
+ public void a(ItemStack itemstack, Object[] aobject) { // CraftBukkit - default -> public and Object... -> Object[]
+ String s = "";
+ int i = 0;
+ int j = 0;
+ int k = 0;
+
+ if (aobject[i] instanceof String[]) {
+ String[] astring = (String[]) ((String[]) aobject[i++]);
+
+ for (int l = 0; l < astring.length; ++l) {
+ String s1 = astring[l];
+
+ ++k;
+ j = s1.length();
+ s = s + s1;
+ }
+ } else {
+ while (aobject[i] instanceof String) {
+ String s2 = (String) aobject[i++];
+
+ ++k;
+ j = s2.length();
+ s = s + s2;
+ }
+ }
+
+ HashMap hashmap;
+
+ for (hashmap = new HashMap(); i < aobject.length; i += 2) {
+ Character character = (Character) aobject[i];
+ ItemStack itemstack1 = null;
+
+ if (aobject[i + 1] instanceof Item) {
+ itemstack1 = new ItemStack((Item) aobject[i + 1]);
+ } else if (aobject[i + 1] instanceof Block) {
+ itemstack1 = new ItemStack((Block) aobject[i + 1], 1, -1);
+ } else if (aobject[i + 1] instanceof ItemStack) {
+ itemstack1 = (ItemStack) aobject[i + 1];
+ }
+
+ hashmap.put(character, itemstack1);
+ }
+
+ ItemStack[] aitemstack = new ItemStack[j * k];
+
+ for (int i1 = 0; i1 < j * k; ++i1) {
+ char c0 = s.charAt(i1);
+
+ if (hashmap.containsKey(Character.valueOf(c0))) {
+ aitemstack[i1] = ((ItemStack) hashmap.get(Character.valueOf(c0))).j();
+ } else {
+ aitemstack[i1] = null;
+ }
+ }
+
+ this.b.add(new ShapedRecipes(j, k, aitemstack, itemstack));
+ }
+
+ public void b(ItemStack itemstack, Object[] aobject) { // CraftBukkit - default -> public and Object... -> Object[]
+ ArrayList arraylist = new ArrayList();
+ Object[] aobject1 = aobject;
+ int i = aobject.length;
+
+ for (int j = 0; j < i; ++j) {
+ Object object = aobject1[j];
+
+ if (object instanceof ItemStack) {
+ arraylist.add(((ItemStack) object).j());
+ } else if (object instanceof Item) {
+ arraylist.add(new ItemStack((Item) object));
+ } else {
+ if (!(object instanceof Block)) {
+ throw new RuntimeException("Invalid shapeless recipy!");
+ }
+
+ arraylist.add(new ItemStack((Block) object));
+ }
+ }
+
+ this.b.add(new ShapelessRecipes(itemstack, arraylist));
+ }
+
+ public ItemStack a(InventoryCrafting inventorycrafting) {
+ for (int i = 0; i < this.b.size(); ++i) {
+ CraftingRecipe craftingrecipe = (CraftingRecipe) this.b.get(i);
+
+ if (craftingrecipe.a(inventorycrafting)) {
+ return craftingrecipe.b(inventorycrafting);
+ }
+ }
+
+ return null;
+ }
+
+ public List b() {
+ return this.b;
+ }
+}