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authorbloodshot <jdroque@gmail.com>2014-01-06 00:17:16 -0500
committerNate Mortensen <nate.richard.mortensen@gmail.com>2014-04-23 21:25:55 -0600
commit576758bc55941e673b1c4bf5727a1e1329ef29cd (patch)
treeb3e114f8d5852efafe2827a9a392d11a7ce519f2 /src/main/java/net/minecraft/server/BlockSapling.java
parentde97b62b8945ec7a05c7b6813a6317606f46faaf (diff)
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Refactored BlockPlaceEvent and BlockChangeDelegate. Adds BUKKIT-5558
23 classes have been removed as they are no longer needed using the new capture logic. This should help quite a bit with future MC updates. BlockPlaceEvent Refactor Before calling Item.interactWith, a recording flag is turned on for setTypeAndData to capture a blockstate for each block that attempts to be set. When a block place event is cancelled, the recorded blockstate, stack size, and metadata will revert back to the captured state. If the event is not cancelled, a notification will be sent to clients and block physics will be updated. BlockChangeDelegate Refactor Now that we have the ability to capture blockstates through world, there is no need to modify world gen classes with BlockChangeDelegate. Instead we will simply capture blocks during world generation in order to "replay" all of the captured blockstates to send back to delegates. StructureGrowDelegate and BlockSapling.TreeGenerator have also been removed as part of this change. BlockSapling and BlockMushroom will capture blockstates the same as block placement and revert back any grow events if needed.
Diffstat (limited to 'src/main/java/net/minecraft/server/BlockSapling.java')
-rw-r--r--src/main/java/net/minecraft/server/BlockSapling.java89
1 files changed, 39 insertions, 50 deletions
diff --git a/src/main/java/net/minecraft/server/BlockSapling.java b/src/main/java/net/minecraft/server/BlockSapling.java
index 830eb65d..ab8b07c7 100644
--- a/src/main/java/net/minecraft/server/BlockSapling.java
+++ b/src/main/java/net/minecraft/server/BlockSapling.java
@@ -3,11 +3,11 @@ package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
+import java.util.List;
+
import org.bukkit.Location;
import org.bukkit.TreeType;
-import org.bukkit.craftbukkit.CraftBlockChangeDelegate;
-import org.bukkit.craftbukkit.util.StructureGrowDelegate;
-import org.bukkit.entity.Player;
+import org.bukkit.block.BlockState;
import org.bukkit.event.world.StructureGrowEvent;
// CraftBukkit end
@@ -15,6 +15,7 @@ public class BlockSapling extends BlockPlant implements IBlockFragilePlantElemen
public static final String[] a = new String[] { "oak", "spruce", "birch", "jungle", "acacia", "roofed_oak"};
private static final IIcon[] b = new IIcon[a.length];
+ public static TreeType treeType; // CraftBukkit
protected BlockSapling() {
float f = 0.4F;
@@ -27,32 +28,50 @@ public class BlockSapling extends BlockPlant implements IBlockFragilePlantElemen
if (!world.isStatic) {
super.a(world, i, j, k, random);
if (world.getLightLevel(i, j + 1, k) >= 9 && random.nextInt(7) == 0) {
- this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack
+ // CraftBukkit start
+ world.captureTreeGeneration = true;
+ // CraftBukkit end
+ this.grow(world, i, j, k, random);
+ // CraftBukkit start
+ world.captureTreeGeneration = false;
+ if (world.capturedBlockStates.size() > 0)
+ {
+ TreeType treeType = BlockSapling.treeType;
+ BlockSapling.treeType = null;
+ Location location = new Location(world.getWorld(), i, j, k);
+ List<BlockState> blocks = (List<BlockState>) world.capturedBlockStates.clone();
+ world.capturedBlockStates.clear();
+ StructureGrowEvent event = null;
+ if (treeType != null) {
+ event = new StructureGrowEvent(location, treeType, false, null, blocks);
+ org.bukkit.Bukkit.getPluginManager().callEvent(event);
+ }
+ if (event == null || !event.isCancelled()) {
+ for (BlockState blockstate : blocks) {
+ blockstate.update(true);
+ }
+ }
+ }
+ // CraftBukkit end
}
}
}
- // CraftBukkit - added bonemeal, player and itemstack
- public void grow(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) {
+ public void grow(World world, int i, int j, int k, Random random) {
int l = world.getData(i, j, k);
if ((l & 8) == 0) {
world.setData(i, j, k, l | 8, 4);
} else {
- this.d(world, i, j, k, random, bonemeal, player, itemstack); // CraftBukkit
+ this.d(world, i, j, k, random);
}
}
- // CraftBukkit - Added bonemeal, player and itemstack
- public void d(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) {
+ public void d(World world, int i, int j, int k, Random random) {
int l = world.getData(i, j, k) & 7;
- // CraftBukkit start - Records tree generation and calls StructureGrowEvent
- StructureGrowDelegate delegate = new StructureGrowDelegate(world);
- TreeType treeType = null;
- boolean grownTree = false;
- // Turn ternary operator into if statement to set treeType
- //Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
- TreeGenerator object; // Changed to TreeGenerator
+ // CraftBukkit start - Turn ternary operator into if statement to set treeType
+ // Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
+ Object object;
if (random.nextInt(10) == 0) {
treeType = TreeType.BIG_TREE;
object = new WorldGenBigTree(true);
@@ -71,11 +90,11 @@ public class BlockSapling extends BlockPlant implements IBlockFragilePlantElemen
break;
case 1:
- treeType = TreeType.REDWOOD; // CraftBukkit
label78:
for (i1 = 0; i1 >= -1; --i1) {
for (j1 = 0; j1 >= -1; --j1) {
if (this.a(world, i + i1, j, k + j1, 1) && this.a(world, i + i1 + 1, j, k + j1, 1) && this.a(world, i + i1, j, k + j1 + 1, 1) && this.a(world, i + i1 + 1, j, k + j1 + 1, 1)) {
+ treeType = TreeType.TALL_REDWOOD; // CraftBukkit
object = new WorldGenMegaTree(false, random.nextBoolean());
flag = true;
break label78;
@@ -86,6 +105,7 @@ public class BlockSapling extends BlockPlant implements IBlockFragilePlantElemen
if (!flag) {
j1 = 0;
i1 = 0;
+ treeType = TreeType.REDWOOD; // CraftBukkit
object = new WorldGenTaiga2(true);
}
break;
@@ -150,29 +170,7 @@ public class BlockSapling extends BlockPlant implements IBlockFragilePlantElemen
world.setTypeAndData(i, j, k, block, 0, 4);
}
- // CraftBukkit start
- grownTree = object.generate(new CraftBlockChangeDelegate(delegate), random, i + i1, j, k + j1);
- if (grownTree) {
- Location location = new Location(world.getWorld(), i, j, k);
- StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks());
- org.bukkit.Bukkit.getPluginManager().callEvent(event);
- if (event.isCancelled()) {
- grownTree = false;
- } else {
- for (org.bukkit.block.BlockState state : event.getBlocks()) {
- state.update(true);
- }
- if (event.isFromBonemeal() && itemstack != null) {
- --itemstack.count;
- }
- }
- } else if (bonemeal && itemstack != null) {
- // We always consume bonemeal when trying to grow
- --itemstack.count;
- }
- // No need to generate the tree again.
- if (!grownTree) {
- // CraftBukkit end
+ if (!((WorldGenerator) object).a(world, random, i + i1, j, k + j1)) {
if (flag) {
world.setTypeAndData(i + i1, j, k + j1, this, l, 4);
world.setTypeAndData(i + i1 + 1, j, k + j1, this, l, 4);
@@ -201,15 +199,6 @@ public class BlockSapling extends BlockPlant implements IBlockFragilePlantElemen
}
public void b(World world, Random random, int i, int j, int k) {
- this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack
- }
-
- // CraftBukkit start
- public interface TreeGenerator {
-
- public boolean a(World world, Random random, int i, int j, int k);
-
- public boolean generate(org.bukkit.craftbukkit.CraftBlockChangeDelegate world, Random random, int i, int j, int k);
+ this.grow(world, i, j, k, random);
}
- // CraftBukkit end
}