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authorfeildmaster <admin@feildmaster.com>2013-09-10 20:00:26 -0500
committerfeildmaster <admin@feildmaster.com>2013-09-10 20:24:34 -0500
commit600e1524a9976f8f44c6bf050dd670241bd210f5 (patch)
tree263ef6c1ebb089a4dfe3caa290bad19c9f66833b
parent5f43109c0ed77a44bc23613678d1f16ae53feaf6 (diff)
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Update and add new sound mappings. Fixes BUKKIT-4756
-rw-r--r--src/main/java/org/bukkit/craftbukkit/CraftSound.java364
1 files changed, 204 insertions, 160 deletions
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftSound.java b/src/main/java/org/bukkit/craftbukkit/CraftSound.java
index 5be87969..a2535542 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftSound.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftSound.java
@@ -9,167 +9,211 @@ public class CraftSound {
private static final String[] sounds = new String[Sound.values().length];
static {
- sounds[AMBIENCE_CAVE.ordinal()] = "ambient.cave.cave";
- sounds[AMBIENCE_RAIN.ordinal()] = "ambient.weather.rain";
- sounds[AMBIENCE_THUNDER.ordinal()] = "ambient.weather.thunder";
- sounds[ANVIL_BREAK.ordinal()] = "random.anvil_break";
- sounds[ANVIL_LAND.ordinal()] = "random.anvil_land";
- sounds[ANVIL_USE.ordinal()] = "random.anvil_use";
- sounds[ARROW_HIT.ordinal()] = "random.bowhit";
- sounds[BREATH.ordinal()] = "random.breath";
- sounds[BURP.ordinal()] = "random.burp";
- sounds[CHEST_CLOSE.ordinal()] = "random.chestclosed";
- sounds[CHEST_OPEN.ordinal()] = "random.chestopen";
- sounds[CLICK.ordinal()] = "random.click";
- sounds[DOOR_CLOSE.ordinal()] = "random.door_close";
- sounds[DOOR_OPEN.ordinal()] = "random.door_open";
- sounds[DRINK.ordinal()] = "random.drink";
- sounds[EAT.ordinal()] = "random.eat";
- sounds[EXPLODE.ordinal()] = "random.explode";
- sounds[FALL_BIG.ordinal()] = "damage.fallbig";
- sounds[FALL_SMALL.ordinal()] = "damage.fallsmall";
- sounds[FIRE.ordinal()] = "fire.fire";
- sounds[FIRE_IGNITE.ordinal()] = "fire.ignite";
- sounds[FIZZ.ordinal()] = "random.fizz";
- sounds[FUSE.ordinal()] = "random.fuse";
- sounds[GLASS.ordinal()] = "random.glass";
- sounds[HURT.ordinal()] = "random.classic_hurt";
- sounds[HURT_FLESH.ordinal()] = "damage.hit";
- sounds[ITEM_BREAK.ordinal()] = "random.break";
- sounds[ITEM_PICKUP.ordinal()] = "random.pop";
- sounds[LAVA.ordinal()] = "liquid.lava";
- sounds[LAVA_POP.ordinal()] = "liquid.lavapop";
- sounds[LEVEL_UP.ordinal()] = "random.levelup";
- sounds[MINECART_BASE.ordinal()] = "minecart.base";
- sounds[MINECART_INSIDE.ordinal()] = "minecart.inside";
- sounds[NOTE_BASS.ordinal()] = "note.bass";
- sounds[NOTE_PIANO.ordinal()] = "note.harp";
- sounds[NOTE_BASS_DRUM.ordinal()] = "note.bd";
- sounds[NOTE_STICKS.ordinal()] = "note.hat";
- sounds[NOTE_BASS_GUITAR.ordinal()] = "note.bassattack";
- sounds[NOTE_SNARE_DRUM.ordinal()] = "note.snare";
- sounds[NOTE_PLING.ordinal()] = "note.pling";
- sounds[ORB_PICKUP.ordinal()] = "random.orb";
- sounds[PISTON_EXTEND.ordinal()] = "tile.piston.out";
- sounds[PISTON_RETRACT.ordinal()] = "tile.piston.in";
- sounds[PORTAL.ordinal()] = "portal.portal";
- sounds[PORTAL_TRAVEL.ordinal()] = "portal.travel";
- sounds[PORTAL_TRIGGER.ordinal()] = "portal.trigger";
- sounds[SHOOT_ARROW.ordinal()] = "random.bow";
- sounds[SPLASH.ordinal()] = "random.splash";
- sounds[SPLASH2.ordinal()] = "liquid.splash";
- sounds[STEP_GRASS.ordinal()] = "step.grass";
- sounds[STEP_GRAVEL.ordinal()] = "step.gravel";
- sounds[STEP_LADDER.ordinal()] = "step.ladder";
- sounds[STEP_SAND.ordinal()] = "step.sand";
- sounds[STEP_SNOW.ordinal()] = "step.snow";
- sounds[STEP_STONE.ordinal()] = "step.stone";
- sounds[STEP_WOOD.ordinal()] = "step.wood";
- sounds[STEP_WOOL.ordinal()] = "step.cloth";
- sounds[SWIM.ordinal()] = "liquid.swim";
- sounds[WATER.ordinal()] = "liquid.water";
- sounds[WOOD_CLICK.ordinal()] = "random.wood click";
- // Mob sounds
- sounds[BAT_DEATH.ordinal()] = "mob.bat.death";
- sounds[BAT_HURT.ordinal()] = "mob.bat.hurt";
- sounds[BAT_IDLE.ordinal()] = "mob.bat.idle";
- sounds[BAT_LOOP.ordinal()] = "mob.bat.loop";
- sounds[BAT_TAKEOFF.ordinal()] = "mob.bat.takeoff";
- sounds[BLAZE_BREATH.ordinal()] = "mob.blaze.breathe";
- sounds[BLAZE_DEATH.ordinal()] = "mob.blaze.death";
- sounds[BLAZE_HIT.ordinal()] = "mob.blaze.hit";
- sounds[CAT_HISS.ordinal()] = "mob.cat.hiss";
- sounds[CAT_HIT.ordinal()] = "mob.cat.hitt";
- sounds[CAT_MEOW.ordinal()] = "mob.cat.meow";
- sounds[CAT_PURR.ordinal()] = "mob.cat.purr";
- sounds[CAT_PURREOW.ordinal()] = "mob.cat.purreow";
- sounds[CHICKEN_IDLE.ordinal()] = "mob.chicken.say";
- sounds[CHICKEN_HURT.ordinal()] = "mob.chicken.hurt";
- sounds[CHICKEN_EGG_POP.ordinal()] = "mob.chicken.plop";
- sounds[CHICKEN_WALK.ordinal()] = "mob.chicken.step";
- sounds[COW_IDLE.ordinal()] = "mob.cow.say";
- sounds[COW_HURT.ordinal()] = "mob.cow.hurt";
- sounds[COW_WALK.ordinal()] = "mob.cow.step";
- sounds[CREEPER_HISS.ordinal()] = "mob.creeper.say";
- sounds[CREEPER_DEATH.ordinal()] = "mob.creeper.death";
- sounds[ENDERDRAGON_DEATH.ordinal()] = "mob.enderdragon.end";
- sounds[ENDERDRAGON_GROWL.ordinal()] = "mob.enderdragon.growl";
- sounds[ENDERDRAGON_HIT.ordinal()] = "mob.enderdragon.hit";
- sounds[ENDERDRAGON_WINGS.ordinal()] = "mob.enderdragon.wings";
- sounds[ENDERMAN_DEATH.ordinal()] = "mob.endermen.death";
- sounds[ENDERMAN_HIT.ordinal()] = "mob.endermen.hit";
- sounds[ENDERMAN_IDLE.ordinal()] = "mob.endermen.idle";
- sounds[ENDERMAN_TELEPORT.ordinal()] = "mob.endermen.portal";
- sounds[ENDERMAN_SCREAM.ordinal()] = "mob.endermen.scream";
- sounds[ENDERMAN_STARE.ordinal()] = "mob.endermen.stare";
- sounds[GHAST_SCREAM.ordinal()] = "mob.ghast.scream";
- sounds[GHAST_SCREAM2.ordinal()] = "mob.ghast.affectionate scream";
- sounds[GHAST_CHARGE.ordinal()] = "mob.ghast.charge";
- sounds[GHAST_DEATH.ordinal()] = "mob.ghast.death";
- sounds[GHAST_FIREBALL.ordinal()] = "mob.ghast.fireball";
- sounds[GHAST_MOAN.ordinal()] = "mob.ghast.moan";
- sounds[IRONGOLEM_DEATH.ordinal()] = "mob.irongolem.death";
- sounds[IRONGOLEM_HIT.ordinal()] = "mob.irongolem.hit";
- sounds[IRONGOLEM_THROW.ordinal()] = "mob.irongolem.throw";
- sounds[IRONGOLEM_WALK.ordinal()] = "mob.irongolem.walk";
- sounds[MAGMACUBE_WALK.ordinal()] = "mob.magmacube.small";
- sounds[MAGMACUBE_WALK2.ordinal()] = "mob.magmacube.big";
- sounds[MAGMACUBE_JUMP.ordinal()] = "mob.magmacube.jump";
- sounds[PIG_IDLE.ordinal()] = "mob.pig.say";
- sounds[PIG_DEATH.ordinal()] = "mob.pig.death";
- sounds[PIG_WALK.ordinal()] = "mob.pig.step";
- sounds[SHEEP_IDLE.ordinal()] = "mob.sheep.say";
- sounds[SHEEP_SHEAR.ordinal()] = "mob.sheep.shear";
- sounds[SHEEP_WALK.ordinal()] = "mob.sheep.step";
- sounds[SILVERFISH_HIT.ordinal()] = "mob.silverfish.hit";
- sounds[SILVERFISH_KILL.ordinal()] = "mob.silverfish.kill";
- sounds[SILVERFISH_IDLE.ordinal()] = "mob.silverfish.say";
- sounds[SILVERFISH_WALK.ordinal()] = "mob.silverfish.step";
- sounds[SKELETON_IDLE.ordinal()] = "mob.skeleton.say";
- sounds[SKELETON_DEATH.ordinal()] = "mob.skeleton.death";
- sounds[SKELETON_HURT.ordinal()] = "mob.skeleton.hurt";
- sounds[SKELETON_WALK.ordinal()] = "mob.skeleton.step";
- sounds[SLIME_ATTACK.ordinal()] = "mob.slime.attack";
- sounds[SLIME_WALK.ordinal()] = "mob.slime.small";
- sounds[SLIME_WALK2.ordinal()] = "mob.slime.big";
- sounds[SPIDER_IDLE.ordinal()] = "mob.spider.say";
- sounds[SPIDER_DEATH.ordinal()] = "mob.spider.death";
- sounds[SPIDER_WALK.ordinal()] = "mob.spider.step";
- sounds[WITHER_DEATH.ordinal()] = "mob.wither.death";
- sounds[WITHER_HURT.ordinal()] = "mob.wither.hurt";
- sounds[WITHER_IDLE.ordinal()] = "mob.wither.idle";
- sounds[WITHER_SHOOT.ordinal()] = "mob.wither.shoot";
- sounds[WITHER_SPAWN.ordinal()] = "mob.wither.spawn";
- sounds[WOLF_BARK.ordinal()] = "mob.wolf.bark";
- sounds[WOLF_DEATH.ordinal()] = "mob.wolf.death";
- sounds[WOLF_GROWL.ordinal()] = "mob.wolf.growl";
- sounds[WOLF_HOWL.ordinal()] = "mob.wolf.howl";
- sounds[WOLF_HURT.ordinal()] = "mob.wolf.hurt";
- sounds[WOLF_PANT.ordinal()] = "mob.wolf.panting";
- sounds[WOLF_SHAKE.ordinal()] = "mob.wolf.shake";
- sounds[WOLF_WALK.ordinal()] = "mob.wolf.step";
- sounds[WOLF_WHINE.ordinal()] = "mob.wolf.whine";
- sounds[ZOMBIE_METAL.ordinal()] = "mob.zombie.metal";
- sounds[ZOMBIE_WOOD.ordinal()] = "mob.zombie.wood";
- sounds[ZOMBIE_WOODBREAK.ordinal()] = "mob.zombie.woodbreak";
- sounds[ZOMBIE_IDLE.ordinal()] = "mob.zombie.say";
- sounds[ZOMBIE_DEATH.ordinal()] = "mob.zombie.death";
- sounds[ZOMBIE_HURT.ordinal()] = "mob.zombie.hurt";
- sounds[ZOMBIE_INFECT.ordinal()] = "mob.zombie.infect";
- sounds[ZOMBIE_UNFECT.ordinal()] = "mob.zombie.unfect";
- sounds[ZOMBIE_REMEDY.ordinal()] = "mob.zombie.remedy";
- sounds[ZOMBIE_PIG_IDLE.ordinal()] = "mob.zombiepig.zpig";
- sounds[ZOMBIE_PIG_ANGRY.ordinal()] = "mob.zombiepig.zpigangry";
- sounds[ZOMBIE_PIG_DEATH.ordinal()] = "mob.zombiepig.zpigdeath";
- sounds[ZOMBIE_PIG_HURT.ordinal()] = "mob.zombiepig.zpighurt";
+ // Ambient
+ set(AMBIENCE_CAVE, "ambient.cave.cave");
+ set(AMBIENCE_RAIN, "ambient.weather.rain");
+ set(AMBIENCE_THUNDER, "ambient.weather.thunder");
+ // Damage
+ set(HURT_FLESH, "damage.hit");
+ set(FALL_BIG, "damage.fallbig");
+ set(FALL_SMALL, "damage.fallsmall");
// Dig Sounds
- sounds[DIG_WOOL.ordinal()] = "dig.cloth";
- sounds[DIG_GRASS.ordinal()] = "dig.grass";
- sounds[DIG_GRAVEL.ordinal()] = "dig.gravel";
- sounds[DIG_SAND.ordinal()] = "dig.sand";
- sounds[DIG_SNOW.ordinal()] = "dig.snow";
- sounds[DIG_STONE.ordinal()] = "dig.stone";
- sounds[DIG_WOOD.ordinal()] = "dig.wood";
+ set(DIG_WOOL, "dig.cloth");
+ set(DIG_GRASS, "dig.grass");
+ set(DIG_GRAVEL, "dig.gravel");
+ set(DIG_SAND, "dig.sand");
+ set(DIG_SNOW, "dig.snow");
+ set(DIG_STONE, "dig.stone");
+ set(DIG_WOOD, "dig.wood");
+ set(DIG_WOOD, "dig.wood");
+ // Fire
+ set(FIRE, "fire.fire");
+ set(FIRE_IGNITE, "fire.ignite");
+ // Fireworks
+ set(FIREWORK_BLAST, "fireworks.blast");
+ set(FIREWORK_BLAST2, "fireworks.blast_far");
+ set(FIREWORK_LARGE_BLAST, "fireworks.largeBlast");
+ set(FIREWORK_LARGE_BLAST2, "fireworks.largeBlast_far");
+ set(FIREWORK_TWINKLE, "fireworks.twinkle");
+ set(FIREWORK_TWINKLE2, "fireworks.twinkle_far");
+ set(FIREWORK_LAUNCH, "fireworks.launch");
+ // Liquid
+ set(SPLASH2, "liquid.splash");
+ set(SWIM, "liquid.swim");
+ set(WATER, "liquid.water");
+ set(LAVA, "liquid.lava");
+ set(LAVA_POP, "liquid.lavapop");
+ // Minecart
+ set(MINECART_BASE, "minecart.base");
+ set(MINECART_INSIDE, "minecart.inside");
+ // Mob
+ set(BAT_DEATH, "mob.bat.death");
+ set(BAT_HURT, "mob.bat.hurt");
+ set(BAT_IDLE, "mob.bat.idle");
+ set(BAT_LOOP, "mob.bat.loop");
+ set(BAT_TAKEOFF, "mob.bat.takeoff");
+ set(BLAZE_BREATH, "mob.blaze.breathe");
+ set(BLAZE_DEATH, "mob.blaze.death");
+ set(BLAZE_HIT, "mob.blaze.hit");
+ set(CAT_HISS, "mob.cat.hiss");
+ set(CAT_HIT, "mob.cat.hitt");
+ set(CAT_MEOW, "mob.cat.meow");
+ set(CAT_PURR, "mob.cat.purr");
+ set(CAT_PURREOW, "mob.cat.purreow");
+ set(CHICKEN_IDLE, "mob.chicken.say");
+ set(CHICKEN_HURT, "mob.chicken.hurt");
+ set(CHICKEN_EGG_POP, "mob.chicken.plop");
+ set(CHICKEN_WALK, "mob.chicken.step");
+ set(COW_HURT, "mob.cow.hurt");
+ set(COW_IDLE, "mob.cow.say");
+ set(COW_WALK, "mob.cow.step");
+ set(CREEPER_DEATH, "mob.creeper.death");
+ set(CREEPER_HISS, "mob.creeper.say");
+ set(ENDERDRAGON_DEATH, "mob.enderdragon.end");
+ set(ENDERDRAGON_GROWL, "mob.enderdragon.growl");
+ set(ENDERDRAGON_HIT, "mob.enderdragon.hit");
+ set(ENDERDRAGON_WINGS, "mob.enderdragon.wings");
+ set(ENDERMAN_DEATH, "mob.endermen.death");
+ set(ENDERMAN_HIT, "mob.endermen.hit");
+ set(ENDERMAN_IDLE, "mob.endermen.idle");
+ set(ENDERMAN_TELEPORT, "mob.endermen.portal");
+ set(ENDERMAN_SCREAM, "mob.endermen.scream");
+ set(ENDERMAN_STARE, "mob.endermen.stare");
+ set(GHAST_SCREAM2, "mob.ghast.affectionate_scream");
+ set(GHAST_CHARGE, "mob.ghast.charge");
+ set(GHAST_DEATH, "mob.ghast.death");
+ set(GHAST_FIREBALL, "mob.ghast.fireball");
+ set(GHAST_MOAN, "mob.ghast.moan");
+ set(GHAST_SCREAM, "mob.ghast.scream");
+ set(HORSE_ANGRY, "horse.angry");
+ set(HORSE_ARMOR, "horse.armor");
+ set(HORSE_BREATHE, "horse.breathe");
+ set(HORSE_GALLOP, "horse.gallop");
+ set(HORSE_HIT, "horse.hit");
+ set(HORSE_IDLE, "horse.idle");
+ set(HORSE_JUMP, "horse.jump");
+ set(HORSE_LAND, "horse.land");
+ set(HORSE_SADDLE, "horse.leather");
+ set(HORSE_SOFT, "horse.soft");
+ set(HORSE_WOOD, "horse.wood");
+ set(DONKEY_ANGRY, "horse.donkey.angry");
+ set(DONKEY_DEATH, "horse.donkey.death");
+ set(DONKEY_HIT, "horse.donkey.hit");
+ set(DONKEY_IDLE, "horse.donkey.idle");
+ set(HORSE_SKELETON_DEATH, "horse.skeleton.death");
+ set(HORSE_SKELETON_IDLE, "horse.skeleton.idle");
+ set(HORSE_ZOMBIE_DEATH, "horse.zombie.death");
+ set(HORSE_ZOMBIE_HIT, "horse.zombie.hit");
+ set(HORSE_ZOMBIE_IDLE, "horse.zombie.idle");
+ set(IRONGOLEM_DEATH, "mob.irongolem.death");
+ set(IRONGOLEM_HIT, "mob.irongolem.hit");
+ set(IRONGOLEM_THROW, "mob.irongolem.throw");
+ set(IRONGOLEM_WALK, "mob.irongolem.walk");
+ set(MAGMACUBE_WALK, "mob.magmacube.small");
+ set(MAGMACUBE_WALK2, "mob.magmacube.big");
+ set(MAGMACUBE_JUMP, "mob.magmacube.jump");
+ set(PIG_IDLE, "mob.pig.say");
+ set(PIG_DEATH, "mob.pig.death");
+ set(PIG_WALK, "mob.pig.step");
+ set(SHEEP_IDLE, "mob.sheep.say");
+ set(SHEEP_SHEAR, "mob.sheep.shear");
+ set(SHEEP_WALK, "mob.sheep.step");
+ set(SILVERFISH_HIT, "mob.silverfish.hit");
+ set(SILVERFISH_KILL, "mob.silverfish.kill");
+ set(SILVERFISH_IDLE, "mob.silverfish.say");
+ set(SILVERFISH_WALK, "mob.silverfish.step");
+ set(SKELETON_IDLE, "mob.skeleton.say");
+ set(SKELETON_DEATH, "mob.skeleton.death");
+ set(SKELETON_HURT, "mob.skeleton.hurt");
+ set(SKELETON_WALK, "mob.skeleton.step");
+ set(SLIME_ATTACK, "mob.slime.attack");
+ set(SLIME_WALK, "mob.slime.small");
+ set(SLIME_WALK2, "mob.slime.big");
+ set(SPIDER_IDLE, "mob.spider.say");
+ set(SPIDER_DEATH, "mob.spider.death");
+ set(SPIDER_WALK, "mob.spider.step");
+ set(WITHER_DEATH, "mob.wither.death");
+ set(WITHER_HURT, "mob.wither.hurt");
+ set(WITHER_IDLE, "mob.wither.idle");
+ set(WITHER_SHOOT, "mob.wither.shoot");
+ set(WITHER_SPAWN, "mob.wither.spawn");
+ set(WOLF_BARK, "mob.wolf.bark");
+ set(WOLF_DEATH, "mob.wolf.death");
+ set(WOLF_GROWL, "mob.wolf.growl");
+ set(WOLF_HOWL, "mob.wolf.howl");
+ set(WOLF_HURT, "mob.wolf.hurt");
+ set(WOLF_PANT, "mob.wolf.panting");
+ set(WOLF_SHAKE, "mob.wolf.shake");
+ set(WOLF_WALK, "mob.wolf.step");
+ set(WOLF_WHINE, "mob.wolf.whine");
+ set(ZOMBIE_METAL, "mob.zombie.metal");
+ set(ZOMBIE_WOOD, "mob.zombie.wood");
+ set(ZOMBIE_WOODBREAK, "mob.zombie.woodbreak");
+ set(ZOMBIE_IDLE, "mob.zombie.say");
+ set(ZOMBIE_DEATH, "mob.zombie.death");
+ set(ZOMBIE_HURT, "mob.zombie.hurt");
+ set(ZOMBIE_INFECT, "mob.zombie.infect");
+ set(ZOMBIE_UNFECT, "mob.zombie.unfect");
+ set(ZOMBIE_REMEDY, "mob.zombie.remedy");
+ set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig");
+ set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry");
+ set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath");
+ set(ZOMBIE_PIG_HURT, "mob.zombiepig.zpighurt");
+ // Note (blocks)
+ set(NOTE_BASS_GUITAR, "note.bassattack");
+ set(NOTE_SNARE_DRUM, "note.snare");
+ set(NOTE_PLING, "note.pling");
+ set(NOTE_BASS, "note.bass");
+ set(NOTE_PIANO, "note.harp");
+ set(NOTE_BASS_DRUM, "note.bd");
+ set(NOTE_STICKS, "note.hat");
+ // Portal
+ set(PORTAL, "portal.portal");
+ set(PORTAL_TRAVEL, "portal.travel");
+ set(PORTAL_TRIGGER, "portal.trigger");
+ // Random
+ set(ANVIL_BREAK, "random.anvil_break");
+ set(ANVIL_LAND, "random.anvil_land");
+ set(ANVIL_USE, "random.anvil_use");
+ set(SHOOT_ARROW, "random.bow");
+ set(ARROW_HIT, "random.bowhit");
+ set(ITEM_BREAK, "random.break");
+ set(BREATH, "random.breath");
+ set(BURP, "random.burp");
+ set(CHEST_CLOSE, "random.chestclosed");
+ set(CHEST_OPEN, "random.chestopen");
+ set(HURT, "random.classic_hurt");
+ set(CLICK, "random.click");
+ set(DOOR_CLOSE, "random.door_close");
+ set(DOOR_OPEN, "random.door_open");
+ set(DRINK, "random.drink");
+ set(EAT, "random.eat");
+ set(EXPLODE, "random.explode");
+ set(FIZZ, "random.fizz");
+ set(FUSE, "random.fuse");
+ set(GLASS, "random.glass");
+ set(LEVEL_UP, "random.levelup");
+ set(ORB_PICKUP, "random.orb");
+ set(ITEM_PICKUP, "random.pop");
+ set(SPLASH, "random.splash");
+ set(SUCCESSFUL_HIT, "random.successful_hit");
+ set(WOOD_CLICK, "random.wood_click");
+ // Step
+ set(STEP_WOOL, "step.cloth");
+ set(STEP_GRASS, "step.grass");
+ set(STEP_GRAVEL, "step.gravel");
+ set(STEP_LADDER, "step.ladder");
+ set(STEP_SAND, "step.sand");
+ set(STEP_SNOW, "step.snow");
+ set(STEP_STONE, "step.stone");
+ set(STEP_WOOD, "step.wood");
+ // Tile
+ set(PISTON_EXTEND, "tile.piston.out");
+ set(PISTON_RETRACT, "tile.piston.in");
+ }
+
+ private static void set(Sound sound, String key) {
+ sounds[sound.ordinal()] = key;
}
public static String getSound(final Sound sound) {