summaryrefslogtreecommitdiffstats
path: root/src/main/java/org/bukkit/util/noise/PerlinNoiseGenerator.java
blob: 858c3f13ad0fc817661422556e707db480c34a4e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
package org.bukkit.util.noise;

import java.util.Random;
import org.bukkit.World;

/**
 * Generates noise using the "classic" perlin generator
 *
 * @see SimplexNoiseGenerator "Improved" and faster version with slightly
 *     different results
 */
public class PerlinNoiseGenerator extends NoiseGenerator {
    protected static final int grad3[][] = {{1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0},
        {1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1},
        {0, 1, 1}, {0, -1, 1}, {0, 1, -1}, {0, -1, -1}};
    private static final PerlinNoiseGenerator instance = new PerlinNoiseGenerator();

    protected PerlinNoiseGenerator() {
        int p[] = {151, 160, 137, 91, 90, 15, 131, 13, 201,
            95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37,
            240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62,
            94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56,
            87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139,
            48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133,
            230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25,
            63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200,
            196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3,
            64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255,
            82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
            223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153,
            101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79,
            113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242,
            193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249,
            14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204,
            176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222,
            114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180};

        for (int i = 0; i < 512; i++) {
            perm[i] = p[i & 255];
        }
    }

    /**
     * Creates a seeded perlin noise generator for the given world
     *
     * @param world World to construct this generator for
     */
    public PerlinNoiseGenerator(World world) {
        this(new Random(world.getSeed()));
    }

    /**
     * Creates a seeded perlin noise generator for the given seed
     *
     * @param seed Seed to construct this generator for
     */
    public PerlinNoiseGenerator(long seed) {
        this(new Random(seed));
    }

    /**
     * Creates a seeded perlin noise generator with the given Random
     *
     * @param rand Random to construct with
     */
    public PerlinNoiseGenerator(Random rand) {
        offsetX = rand.nextDouble() * 256;
        offsetY = rand.nextDouble() * 256;
        offsetZ = rand.nextDouble() * 256;

        for (int i = 0; i < 256; i++) {
            perm[i] = rand.nextInt(256);
        }

        for (int i = 0; i < 256; i++) {
            int pos = rand.nextInt(256 - i) + i;
            int old = perm[i];

            perm[i] = perm[pos];
            perm[pos] = old;
            perm[i + 256] = perm[i];
        }
    }

    /**
     * Computes and returns the 1D unseeded perlin noise for the given
     * coordinates in 1D space
     *
     * @param x X coordinate
     * @return Noise at given location, from range -1 to 1
     */
    public static double getNoise(double x) {
        return instance.noise(x);
    }

    /**
     * Computes and returns the 2D unseeded perlin noise for the given
     * coordinates in 2D space
     *
     * @param x X coordinate
     * @param y Y coordinate
     * @return Noise at given location, from range -1 to 1
     */
    public static double getNoise(double x, double y) {
        return instance.noise(x, y);
    }

    /**
     * Computes and returns the 3D unseeded perlin noise for the given
     * coordinates in 3D space
     *
     * @param x X coordinate
     * @param y Y coordinate
     * @param z Z coordinate
     * @return Noise at given location, from range -1 to 1
     */
    public static double getNoise(double x, double y, double z) {
        return instance.noise(x, y, z);
    }

    /**
     * Gets the singleton unseeded instance of this generator
     *
     * @return Singleton
     */
    public static PerlinNoiseGenerator getInstance() {
        return instance;
    }

    @Override
    public double noise(double x, double y, double z) {
        x += offsetX;
        y += offsetY;
        z += offsetZ;

        int floorX = floor(x);
        int floorY = floor(y);
        int floorZ = floor(z);

        // Find unit cube containing the point
        int X = floorX & 255;
        int Y = floorY & 255;
        int Z = floorZ & 255;

        // Get relative xyz coordinates of the point within the cube
        x -= floorX;
        y -= floorY;
        z -= floorZ;

        // Compute fade curves for xyz
        double fX = fade(x);
        double fY = fade(y);
        double fZ = fade(z);

        // Hash coordinates of the cube corners
        int A = perm[X] + Y;
        int AA = perm[A] + Z;
        int AB = perm[A + 1] + Z;
        int B = perm[X + 1] + Y;
        int BA = perm[B] + Z;
        int BB = perm[B + 1] + Z;

        return lerp(fZ, lerp(fY, lerp(fX, grad(perm[AA], x, y, z),
                        grad(perm[BA], x - 1, y, z)),
                    lerp(fX, grad(perm[AB], x, y - 1, z),
                        grad(perm[BB], x - 1, y - 1, z))),
                lerp(fY, lerp(fX, grad(perm[AA + 1], x, y, z - 1),
                        grad(perm[BA + 1], x - 1, y, z - 1)),
                    lerp(fX, grad(perm[AB + 1], x, y - 1, z - 1),
                        grad(perm[BB + 1], x - 1, y - 1, z - 1))));
    }

    /**
     * Generates noise for the 1D coordinates using the specified number of
     * octaves and parameters
     *
     * @param x X-coordinate
     * @param octaves Number of octaves to use
     * @param frequency How much to alter the frequency by each octave
     * @param amplitude How much to alter the amplitude by each octave
     * @return Resulting noise
     */
    public static double getNoise(double x, int octaves, double frequency, double amplitude) {
        return instance.noise(x, octaves, frequency, amplitude);
    }

    /**
     * Generates noise for the 2D coordinates using the specified number of
     * octaves and parameters
     *
     * @param x X-coordinate
     * @param y Y-coordinate
     * @param octaves Number of octaves to use
     * @param frequency How much to alter the frequency by each octave
     * @param amplitude How much to alter the amplitude by each octave
     * @return Resulting noise
     */
    public static double getNoise(double x, double y, int octaves, double frequency, double amplitude) {
        return instance.noise(x, y, octaves, frequency, amplitude);
    }

    /**
     * Generates noise for the 3D coordinates using the specified number of
     * octaves and parameters
     *
     * @param x X-coordinate
     * @param y Y-coordinate
     * @param z Z-coordinate
     * @param octaves Number of octaves to use
     * @param frequency How much to alter the frequency by each octave
     * @param amplitude How much to alter the amplitude by each octave
     * @return Resulting noise
     */
    public static double getNoise(double x, double y, double z, int octaves, double frequency, double amplitude) {
        return instance.noise(x, y, z, octaves, frequency, amplitude);
    }
}