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package org.bukkit.inventory;
import java.util.HashMap;
import org.bukkit.Material;
/**
* Interface to the various inventories
*/
public interface Inventory {
/**
* Returns the size of the inventory
*
* @return The inventory size
*/
public int getSize();
/**
* Return the name of the inventory
*
* @return The inventory name
*/
public String getName();
/**
* Get the ItemStack found in the slot at the given index
*
* @param index The index of the Slot's ItemStack to return
* @return The ItemStack in the slot
*/
public ItemStack getItem(int index);
/**
* Stores the ItemStack at the given index
*
* @param index The index where to put the ItemStack
* @param item The ItemStack to set
*/
public void setItem(int index, ItemStack item);
/**
* Stores the given ItemStacks in the inventory.
* This will try to fill existing stacks and empty slots as good as it can.
* It will return a HashMap of what it couldn't fit.
*
* @param items The ItemStacks to add
* @return The items that didn't fit.
*/
public HashMap<Integer, ItemStack> addItem(ItemStack... items);
/**
* Removes the given ItemStacks from the inventory.
* <p />
* It will try to remove 'as much as possible' from the types and amounts you
* give as arguments. It will return a HashMap of what it couldn't remove.
*
* @param items The ItemStacks to remove
* @return The items that couldn't be removed.
*/
public HashMap<Integer, ItemStack> removeItem(ItemStack... items);
/**
* Get all ItemStacks from the inventory
*
* @return All the ItemStacks from all slots
*/
public ItemStack[] getContents();
/**
* Set the inventory's contents
*
* @param items A complete replacement for the contents; the length must be equal to {@link #getSize()}.
*/
public void setContents(ItemStack[] items);
/**
* Check if the inventory contains any ItemStacks with the given materialId
*
* @param materialId The materialId to check for
* @return If any ItemStacks were found
*/
public boolean contains(int materialId);
/**
* Check if the inventory contains any ItemStacks with the given material
*
* @param material The material to check for
* @return If any ItemStacks were found
*/
public boolean contains(Material material);
/**
* Check if the inventory contains any ItemStacks matching the given ItemStack
* This will only match if both the type and the amount of the stack match
*
* @param item The ItemStack to match against
* @return If any matching ItemStacks were found
*/
public boolean contains(ItemStack item);
/**
* Check if the inventory contains any ItemStacks with the given materialId and at least the minimum amount specified
*
* @param materialId The materialId to check for
* @param amount The minimum amount to look for
* @return If any ItemStacks were found
*/
public boolean contains(int materialId, int amount);
/**
* Check if the inventory contains any ItemStacks with the given material and at least the minimum amount specified
*
* @param material The material to check for
* @param amount The minimum amount
* @return If any ItemStacks were found
*/
public boolean contains(Material material, int amount);
/**
* Check if the inventory contains any ItemStacks matching the given ItemStack and at least the minimum amount specified
* This will only match if both the type and the amount of the stack match
*
* @param item The ItemStack to match against
* @param amount The minimum amount
* @return If any matching ItemStacks were found
*/
public boolean contains(ItemStack item, int amount);
/**
* Find all slots in the inventory containing any ItemStacks with the given materialId
*
* @param materialId The materialId to look for
* @return The Slots found.
*/
public HashMap<Integer, ? extends ItemStack> all(int materialId);
/**
* Find all slots in the inventory containing any ItemStacks with the given material
*
* @param material The material to look for
* @return The Slots found.
*/
public HashMap<Integer, ? extends ItemStack> all(Material material);
/**
* Find all slots in the inventory containing any ItemStacks with the given ItemStack
* This will only match slots if both the type and the amount of the stack match
*
* @param item The ItemStack to match against
* @return The Slots found.
*/
public HashMap<Integer, ? extends ItemStack> all(ItemStack item);
/**
* Find the first slot in the inventory containing an ItemStack with the given materialId
*
* @param materialId The materialId to look for
* @return The Slot found.
*/
public int first(int materialId);
/**
* Find the first slot in the inventory containing an ItemStack with the given material
*
* @param material The material to look for
* @return The Slot found.
*/
public int first(Material material);
/**
* Find the first slot in the inventory containing an ItemStack with the given stack
* This will only match a slot if both the type and the amount of the stack match
*
* @param item The ItemStack to match against
* @return The Slot found.
*/
public int first(ItemStack item);
/**
* Find the first empty Slot.
*
* @return The first empty Slot found.
*/
public int firstEmpty();
/**
* Remove all stacks in the inventory matching the given materialId.
*
* @param materialId The material to remove
*/
public void remove(int materialId);
/**
* Remove all stacks in the inventory matching the given material.
*
* @param material The material to remove
*/
public void remove(Material material);
/**
* Remove all stacks in the inventory matching the given stack.
* This will only match a slot if both the type and the amount of the stack match
*
* @param item The ItemStack to match against
*/
public void remove(ItemStack item);
/**
* Clear out a particular slot in the index
*
* @param index The index to empty.
*/
public void clear(int index);
/**
* Clear out the whole index
*/
public void clear();
}
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