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package org.bukkit.event.vehicle;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Vehicle;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Raised when a vehicle is destroyed, which could be caused by either a player
* or the environment. This is not raised if the boat is simply 'removed'
* due to other means.
*/
@SuppressWarnings("serial")
public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private Entity attacker;
private boolean cancelled;
public VehicleDestroyEvent(Vehicle vehicle, Entity attacker) {
super(Type.VEHICLE_DESTROY, vehicle);
this.attacker = attacker;
}
/**
* Gets the Entity that has destroyed the vehicle, potentially null
*
* @return the Entity that has destroyed the vehicle, potentially null
*/
public Entity getAttacker() {
return attacker;
}
public boolean isCancelled() {
return cancelled;
}
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}
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