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package org.bukkit.event.player;
import org.bukkit.Location;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
/**
* Holds information for player movement and teleportation events
*/
public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
private boolean cancel = false;
private Location from;
private Location to;
public PlayerMoveEvent(final Event.Type type, final Player player, final Location from, final Location to) {
super(type, player);
this.from = from;
this.to = to;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a move or teleport event is cancelled, the player will be moved or
* teleported back to the Location as defined by getFrom(). This will not
* fire an event
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a move or teleport event is cancelled, the player will be moved or
* teleported back to the Location as defined by getFrom(). This will not
* fire an event
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Gets the location this player moved from
*
* @return Location the player moved from
*/
public Location getFrom() {
return from;
}
/**
* Sets the location to mark as where the player moved from
*
* @param from New location to mark as the players previous location
*/
public void setFrom(Location from) {
this.from = from;
}
/**
* Gets the location this player moved to
*
* @return Location the player moved to
*/
public Location getTo() {
return to;
}
/**
* Sets the location that this player will move to
*
* @param to New Location this player will move to
*/
public void setTo(Location to) {
this.to = to;
}
}
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