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package org.bukkit.event.player;

import org.bukkit.event.Listener;

/**
 * Handles all events thrown in relation to a Player
 */
public class PlayerListener implements Listener {
    public PlayerListener() {
    }

    /**
     * Called when a player joins a server
     *
     * @param event Relevant event details
     */
    public void onPlayerJoin(PlayerEvent event) {
    }

    /**
     * Called when a player leaves a server
     *
     * @param event Relevant event details
     */
    public void onPlayerQuit(PlayerEvent event) {
    }

    /**
     * Called when a player sends a chat message
     *
     * @param event Relevant event details
     */
    public void onPlayerChat(PlayerChatEvent event) {
    }

    /**
     * Called when a player attempts to use a command
     *
     * @param event Relevant event details
     */
    public void onPlayerCommand(PlayerChatEvent event) {
    }

    /**
     * Called when a player attempts to move location in a world
     *
     * @param event Relevant event details
     */
    public void onPlayerMove(PlayerMoveEvent event) {
    }

    /**
     * Called when a player attempts to teleport to a new location in a world
     *
     * @param event Relevant event details
     */
    public void onPlayerTeleport(PlayerMoveEvent event) {
    }
    
    /**
     * Called when a player uses an item
     * 
     * @param event Relevant event details
     */
    public void onPlayerItem(PlayerItemEvent event) {
    }

    /**
     * Called when a player attempts to log in to the server
     *
     * @param event Relevant event details
     */
    public void onPlayerLogin(PlayerLoginEvent event) {
    }

    /**
     * Called when a player throws an egg and it might hatch
     *
     * @param event Relevant event details
     */
    public void onPlayerEggThrow(PlayerEggThrowEvent event) {
    }
    
    /**
     * Called when a player plays an animation, such as an arm swing
     * 
     * @param event Relevant event details
     */
    public void onPlayerAnimation(PlayerAnimationEvent event) {
    }
}