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package org.bukkit.event.player;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
/**
* Called when a players experience changes naturally
*/
public class PlayerExpChangeEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private int exp;
public PlayerExpChangeEvent(Player player, int expAmount) {
super(Type.PLAYER_EXP_CHANGE, player);
exp = expAmount;
}
/**
* Get the amount of experience the player will receive
*
* @return The amount of experience
*/
public int getAmount() {
return exp;
}
/**
* Set the amount of experience the player will receive
*
* @param amount The amount of experience to set
*/
public void setAmount(int amount) {
exp = amount;
}
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}
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