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package org.bukkit.event.inventory;
public enum InventoryType {
/**
* A chest inventory, with 0, 9, 18, 27, 36, 45, or 54 slots of type CONTAINER.
*/
CHEST(27,"Chest"),
/**
* A dispenser inventory, with 9 slots of type CONTAINER.
*/
DISPENSER(9,"Dispenser"),
/**
* A furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
*/
FURNACE(3,"Furnace"),
/**
* A workbench inventory, with 9 CRAFTING slots and a RESULT slot.
*/
WORKBENCH(10,"Crafting"),
/**
* A player's crafting inventory, with 4 CRAFTING slots and a RESULT slot. Also implies that the
* 4 ARMOR slots are accessible.
*/
CRAFTING(5,"Crafting"),
/**
* An enchantment table inventory, with one CRAFTING slot and three enchanting buttons.
*/
ENCHANTING(1,"Enchanting"),
/**
* A brewing stand inventory, with one FUEL slot and three CRAFTING slots.
*/
BREWING(4,"Brewing"),
/**
* A player's inventory, with 9 QUICKBAR slots, 27 CONTAINER slots, and 4 ARMOR slots. The
* ARMOUR slots may not be visible to the player, though.
*/
PLAYER(36,"Player"),
/**
* The creative mode inventory, with only 9 QUICKBAR slots and nothing else. (The actual
* creative interface with the items is client-side and cannot be altered by the server.)
*/
CREATIVE(9,"Creative"),
/**
* The merchant inventory, with 2 TRADE-IN slots, and 1 RESULT slot.
*/
MERCHANT(3,"Villager"),
/**
* The ender chest inventory, with 27 slots.
*/
ENDER_CHEST(27,"Ender Chest"),
/**
* An anvil inventory, with 2 CRAFTING slots and 1 RESULT slot
*/
ANVIL(3, "Repairing"),
/**
* A beacon inventory, with 1 CRAFTING slot
*/
BEACON(1, "container.beacon"),
/**
* A hopper inventory, with 5 slots of type CONTAINER.
*/
HOPPER(5, "Item Hopper"),
;
private final int size;
private final String title;
private InventoryType(int defaultSize, String defaultTitle) {
size = defaultSize;
title = defaultTitle;
}
public int getDefaultSize() {
return size;
}
public String getDefaultTitle() {
return title;
}
public enum SlotType {
/**
* A result slot in a furnace or crafting inventory.
*/
RESULT,
/**
* A slot in the crafting matrix, or the input slot in a furnace inventory,
* the potion slot in the brewing stand, or the enchanting slot.
*/
CRAFTING,
/**
* An armour slot in the player's inventory.
*/
ARMOR,
/**
* A regular slot in the container or the player's inventory; anything not covered
* by the other enum values.
*/
CONTAINER,
/**
* A slot in the bottom row or quickbar.
*/
QUICKBAR,
/**
* A pseudo-slot representing the area outside the inventory window.
*/
OUTSIDE,
/**
* The fuel slot in a furnace inventory, or the ingredient slot in a brewing stand inventory.
*/
FUEL;
}
}
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