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package org.bukkit.event.block;
import org.bukkit.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
/**
* @author SpeaKeasY
*
* Represents a block ignite event.
*/
public class BlockIgniteEvent extends BlockEvent implements Cancellable {
private IgniteCause cause;
private boolean cancel;
private Player thePlayer;
private Block theBlock;
/**
* @param Block, IgniteCause, Player or null.
*/
public BlockIgniteEvent(Block theBlock, IgniteCause cause, Player thePlayer) {
super(Event.Type.BLOCK_IGNITE, theBlock);
this.cause = cause;
this.theBlock = theBlock;
this.thePlayer = thePlayer;
this.cancel = false;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins.
*
* If an ignite event is cancelled, the block will not be ignited.
* This will not fire an event.
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins.
*
* If an ignite event is cancelled, the block will not be ignited.
* This will not fire an event.
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Gets the cause of block ignite.
* @return An IgniteCause value detailing the cause of block ignition.
*/
public IgniteCause getCause()
{
return cause;
}
/**
* Gets the player who ignited this block
*
* @return Player who placed the block, if not ignited by player returns null.
*/
public Player getPlayer() {
return thePlayer;
}
/**
* An enum to specify the cause of the ignite
*/
public enum IgniteCause {
/**
* Block ignition caused by lava.
*/
LAVA,
/**
* Block ignition caused by player using flint-and-steel.
*/
FLINT_AND_STEEL,
/**
* Block ignition caused by dynamic spreading of fire.
*/
SPREAD,
/**
* Block ignition caused by VERY SLOW dynamic spreading of fire.
*/
SLOW_SPREAD
}
}
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