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package org.bukkit.event.block;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when a block is ignited. If you want to catch when a Player places fire, you need to use {@link BlockPlaceEvent}.
* <p />
* If a Block Ignite event is cancelled, the block will not be ignited.
*/
public class BlockIgniteEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final IgniteCause cause;
private boolean cancel;
private final Player thePlayer;
public BlockIgniteEvent(final Block theBlock, final IgniteCause cause, final Player thePlayer) {
super(theBlock);
this.cause = cause;
this.thePlayer = thePlayer;
this.cancel = false;
}
public boolean isCancelled() {
return cancel;
}
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Gets the cause of block ignite.
*
* @return An IgniteCause value detailing the cause of block ignition
*/
public IgniteCause getCause() {
return cause;
}
/**
* Gets the player who ignited this block
*
* @return The Player who placed the fire block, if not ignited by a player returns null
*/
public Player getPlayer() {
return thePlayer;
}
/**
* An enum to specify the cause of the ignite
*/
public enum IgniteCause {
/**
* Block ignition caused by lava.
*/
LAVA,
/**
* Block ignition caused by a player using flint-and-steel.
*/
FLINT_AND_STEEL,
/**
* Block ignition caused by dynamic spreading of fire.
*/
SPREAD,
/**
* Block ignition caused by lightning.
*/
LIGHTNING,
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}
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