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package org.bukkit.entity;
import org.bukkit.block.Dispenser;
/**
* Represents a shootable entity
*/
public interface Projectile extends Entity {
/**
* Retrieve the shooter of this projectile. The returned value can be null
* for projectiles shot from a {@link Dispenser} for example.
*
* @return the {@link LivingEntity} that shot this projectile
*/
public LivingEntity getShooter();
/**
* Set the shooter of this projectile
*
* @param shooter the {@link LivingEntity} that shot this projectile
*/
public void setShooter(LivingEntity shooter);
/**
* Determine if this projectile should bounce or not when it hits.
* <p />
* If a small fireball does not bounce it will set the target on fire.
*
* @return true if it should bounce.
*/
public boolean doesBounce();
/**
* Set whether or not this projectile should bounce or not when it hits something.
*
* @param doesBounce whether or not it should bounce.
*/
public void setBounce(boolean doesBounce);
}
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