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package org.bukkit.entity;
/**
* Represents an Ender Dragon
*/
public interface EnderDragon extends ComplexLivingEntity {
/**
* Represents a phase or action that an Ender Dragon can perform.
*/
enum Phase {
/**
* The dragon will circle outside the ring of pillars if ender
* crystals remain or inside the ring if not.
*/
CIRCLING,
/**
* The dragon will fly towards a targetted player and shoot a
* fireball when within 64 blocks.
*/
STRAFING,
/**
* The dragon will fly towards the empty portal (approaching
* from the other side, if applicable).
*/
FLY_TO_PORTAL,
/**
* The dragon will land on on the portal. If the dragon is not near
* the portal, it will fly to it before mounting.
*/
LAND_ON_PORTAL,
/**
* The dragon will leave the portal.
*/
LEAVE_PORTAL,
/**
* The dragon will attack with dragon breath at its current location.
*/
BREATH_ATTACK,
/**
* The dragon will search for a player to attack with dragon breath.
* If no player is close enough to the dragon for 5 seconds, the
* dragon will charge at a player within 150 blocks or will take off
* and begin circling if no player is found.
*/
SEARCH_FOR_BREATH_ATTACK_TARGET,
/**
* The dragon will roar before performing a breath attack.
*/
ROAR_BEFORE_ATTACK,
/**
* The dragon will charge a player.
*/
CHARGE_PLAYER,
/**
* The dragon will fly to the vicinity of the portal and die.
*/
DYING,
/**
* The dragon will hover at its current location, not performing any actions.
*/
HOVER
}
/**
* Gets the current phase that the dragon is performing.
*
* @return the current phase
*/
Phase getPhase();
/**
* Sets the next phase for the dragon to perform.
*
* @param phase the next phase
*/
void setPhase(Phase phase);
}
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