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package org.bukkit;
import java.util.HashMap;
import java.util.Map;
/**
* Represents the various difficulty levels that are available.
*/
public enum Difficulty {
/**
* Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
*/
PEACEFUL(0),
/**
* Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value)
*/
EASY(1),
/**
* Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
*/
NORMAL(2),
/**
* Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
*/
HARD(3);
private final int value;
private final static Map<Integer, Difficulty> difficulties = new HashMap<Integer, Difficulty>();
private Difficulty(final int value) {
this.value = value;
}
/**
* Gets the difficulty value associated with this Difficulty.
*
* @return An integer value of this difficulty
*/
public int getValue() {
return value;
}
/**
* Gets the Difficulty represented by the specified value
*
* @param value Value to check
* @return Associative {@link Difficulty} with the given value, or null if it doesn't exist
*/
public static Difficulty getByValue(final int value) {
return difficulties.get(value);
}
static {
for (Difficulty diff : Difficulty.values()) {
difficulties.put(diff.getValue(), diff);
}
}
}
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