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package org.bukkit;
import org.bukkit.block.Biome;
/**
* Represents a static, thread-safe snapshot of chunk of blocks
* Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map rendering)
*/
public interface ChunkSnapshot {
/**
* Gets the X-coordinate of this chunk
*
* @return X-coordinate
*/
int getX();
/**
* Gets the Z-coordinate of this chunk
*
* @return Z-coordinate
*/
int getZ();
/**
* Gets name of the world containing this chunk
*
* @return Parent World Name
*/
String getWorldName();
/**
* Get block type for block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-255
*/
int getBlockTypeId(int x, int y, int z);
/**
* Get block data for block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-15
*/
int getBlockData(int x, int y, int z);
/**
* Get sky light level for block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-15
*/
int getBlockSkyLight(int x, int y, int z);
/**
* Get light level emitted by block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-15
*/
int getBlockEmittedLight(int x, int y, int z);
/**
* Gets the highest non-air coordinate at the given coordinates
*
* @param x X-coordinate of the blocks
* @param z Z-coordinate of the blocks
* @return Y-coordinate of the highest non-air block
*/
int getHighestBlockYAt(int x, int z);
/**
* Get biome at given coordinates
*
* @param x X-coordinate
* @param z Z-coordinate
* @return Biome at given coordinate
*/
Biome getBiome(int x, int z);
/**
* Get raw biome temperature (0.0-1.0) at given coordinate
*
* @param x X-coordinate
* @param z Z-coordinate
* @return temperature at given coordinate
*/
double getRawBiomeTemperature(int x, int z);
/**
* Get raw biome rainfall (0.0-1.0) at given coordinate
*
* @param x X-coordinate
* @param z Z-coordinate
* @return rainfall at given coordinate
*/
double getRawBiomeRainfall(int x, int z);
/**
* Get world full time when chunk snapshot was captured
*
* @return time in ticks
*/
long getCaptureFullTime();
/**
* Test if section is empty
* @param sy - section Y coordinate (block Y / 16)
* @return true if empty, false if not
*/
boolean isSectionEmpty(int sy);
}
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