package org.bukkit.event.entity; import org.bukkit.entity.ThrownExpBottle; import org.bukkit.event.HandlerList; /** * Called when a ThrownExpBottle hits and releases experience. */ public class ExpBottleEvent extends ProjectileHitEvent { private static final HandlerList handlers = new HandlerList(); private int exp; private boolean showEffect = true; public ExpBottleEvent(final ThrownExpBottle bottle, final int exp) { super(bottle); this.exp = exp; } @Override public ThrownExpBottle getEntity() { return (ThrownExpBottle) entity; } /** * This method indicates if the particle effect should be shown. * * @return true if the effect will be shown, false otherwise */ public boolean getShowEffect() { return this.showEffect; } /** * This method sets if the particle effect will be shown. *

* This does not change the experience created. * * @param showEffect true indicates the effect will be shown, false * indicates no effect will be shown */ public void setShowEffect(final boolean showEffect) { this.showEffect = showEffect; } /** * This method retrieves the amount of experience to be created. *

* The number indicates a total amount to be divided into orbs. * * @return the total amount of experience to be created */ public int getExperience() { return exp; } /** * This method sets the amount of experience to be created. *

* The number indicates a total amount to be divided into orbs. * * @param exp the total amount of experience to be created */ public void setExperience(final int exp) { this.exp = exp; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }