package org.bukkit.entity; import org.bukkit.inventory.HorseInventory; /** * Represents a Horse. */ public interface Horse extends AbstractHorse { /** * @deprecated different variants are differing classes */ @Deprecated public enum Variant { /** * A normal horse */ HORSE, /** * A donkey */ DONKEY, /** * A mule */ MULE, /** * An undead horse */ UNDEAD_HORSE, /** * A skeleton horse */ SKELETON_HORSE, /** * Not really a horse :) */ LLAMA ; } /** * Represents the base color that the horse has. */ public enum Color { /** * Snow white */ WHITE, /** * Very light brown */ CREAMY, /** * Chestnut */ CHESTNUT, /** * Light brown */ BROWN, /** * Pitch black */ BLACK, /** * Gray */ GRAY, /** * Dark brown */ DARK_BROWN, ; } /** * Represents the style, or markings, that the horse has. */ public enum Style { /** * No markings */ NONE, /** * White socks or stripes */ WHITE, /** * Milky splotches */ WHITEFIELD, /** * Round white dots */ WHITE_DOTS, /** * Small black dots */ BLACK_DOTS, ; } /** * Gets the horse's color. *

* Colors only apply to horses, not to donkeys, mules, skeleton horses * or undead horses. * * @return a {@link Color} representing the horse's group */ public Color getColor(); /** * Sets the horse's color. *

* Attempting to set a color for any donkey, mule, skeleton horse or * undead horse will not result in a change. * * @param color a {@link Color} for this horse */ public void setColor(Color color); /** * Gets the horse's style. * Styles determine what kind of markings or patterns a horse has. *

* Styles only apply to horses, not to donkeys, mules, skeleton horses * or undead horses. * * @return a {@link Style} representing the horse's style */ public Style getStyle(); /** * Sets the style of this horse. * Styles determine what kind of markings or patterns a horse has. *

* Attempting to set a style for any donkey, mule, skeleton horse or * undead horse will not result in a change. * * @param style a {@link Style} for this horse */ public void setStyle(Style style); /** * @return carrying chest status * @deprecated see {@link ChestedHorse} */ @Deprecated public boolean isCarryingChest(); /** * @param chest * @deprecated see {@link ChestedHorse} */ @Deprecated public void setCarryingChest(boolean chest); @Override public HorseInventory getInventory(); }