package org.bukkit.entity; import org.bukkit.block.BlockFace; import org.bukkit.material.Attachable; /** * Represents a Hanging entity */ public interface Hanging extends Entity, Attachable { /** * Sets the direction of the hanging entity, potentially overriding rules * of placement. Note that if the result is not valid the object would * normally drop as an item. * * @param face The new direction. * @param force Whether to force it. * @return False if force was false and there was no block for it to * attach to in order to face the given direction. */ public boolean setFacingDirection(BlockFace face, boolean force); }