package org.bukkit.entity; import org.bukkit.util.Vector; /** * Represents a Fireball. */ public interface Fireball extends Projectile, Explosive { /** * Fireballs fly straight and do not take setVelocity(...) well. * * @param direction the direction this fireball is flying toward */ public void setDirection(Vector direction); /** * Retrieve the direction this fireball is heading toward * * @return the direction */ public Vector getDirection(); }