package org.bukkit.entity; import org.bukkit.Location; /** * Represents an EnderSignal, which is created upon throwing an ender eye. */ public interface EnderSignal extends Entity { /** * Get the location this EnderSignal is moving towards. * * @return the {@link Location} this EnderSignal is moving towards. */ public Location getTargetLocation(); /** * Set the {@link Location} this EnderSignal is moving towards. *
* When setting a new target location, the {@link #getDropItem()} resets to * a random value and the despawn timer gets set back to 0. * * @param location the new target location */ public void setTargetLocation(Location location); /** * Gets if the EnderSignal should drop an item on death.
* If {@code true}, it will drop an item. If {@code false}, it will shatter. * * @return true if the EnderSignal will drop an item on death, or false if * it will shatter */ public boolean getDropItem(); /** * Sets if the EnderSignal should drop an item on death; or if it should * shatter. * * @param drop true if the EnderSignal should drop an item on death, or * false if it should shatter. */ public void setDropItem(boolean drop); /** * Gets the amount of time this entity has been alive (in ticks). *
* When this number is greater than 80, it will despawn on the next tick. * * @return the number of ticks this EnderSignal has been alive. */ public int getDespawnTimer(); /** * Set how long this entity has been alive (in ticks). *
* When this number is greater than 80, it will despawn on the next tick. * * @param timer how long (in ticks) this EnderSignal has been alive. */ public void setDespawnTimer(int timer); }