package org.bukkit.entity; import org.bukkit.TreeSpecies; /** * Represents a boat entity. */ public interface Boat extends Vehicle { /** * Gets the wood type of the boat. * * @return the wood type */ TreeSpecies getWoodType(); /** * Sets the wood type of the boat. * * @param species the new wood type */ void setWoodType(TreeSpecies species); /** * Gets the maximum speed of a boat. The speed is unrelated to the * velocity. * * @return The max speed. * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public double getMaxSpeed(); /** * Sets the maximum speed of a boat. Must be nonnegative. Default is 0.4D. * * @param speed The max speed. * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public void setMaxSpeed(double speed); /** * Gets the deceleration rate (newSpeed = curSpeed * rate) of occupied * boats. The default is 0.2. * * @return The rate of deceleration * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public double getOccupiedDeceleration(); /** * Sets the deceleration rate (newSpeed = curSpeed * rate) of occupied * boats. Setting this to a higher value allows for quicker acceleration. * The default is 0.2. * * @param rate deceleration rate * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public void setOccupiedDeceleration(double rate); /** * Gets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied * boats. The default is -1. Values below 0 indicate that no additional * deceleration is imposed. * * @return The rate of deceleration * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public double getUnoccupiedDeceleration(); /** * Sets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied * boats. Setting this to a higher value allows for quicker deceleration * of boats when a player disembarks. The default is -1. Values below 0 * indicate that no additional deceleration is imposed. * * @param rate deceleration rate * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public void setUnoccupiedDeceleration(double rate); /** * Get whether boats can work on land. * * @return whether boats can work on land * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public boolean getWorkOnLand(); /** * Set whether boats can work on land. * * @param workOnLand whether boats can work on land * @deprecated boats are complex and many of these methods do not work correctly across multiple versions. */ @Deprecated public void setWorkOnLand(boolean workOnLand); }