package org.bukkit.block; import java.util.Collection; import org.bukkit.Nameable; import org.bukkit.entity.LivingEntity; import org.bukkit.inventory.BeaconInventory; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; /** * Represents a captured state of a beacon. */ public interface Beacon extends Container, Nameable { @Override BeaconInventory getInventory(); @Override BeaconInventory getSnapshotInventory(); /** * Returns the list of players within the beacon's range of effect. *

* This will return an empty list if the block represented by this state is * no longer a beacon. * * @return the players in range * @throws IllegalStateException if this block state is not placed */ Collection getEntitiesInRange(); /** * Returns the tier of the beacon pyramid (0-4). The tier refers to the * beacon's power level, based on how many layers of blocks are in the * pyramid. Tier 1 refers to a beacon with one layer of 9 blocks under it. * * @return the beacon tier */ int getTier(); /** * Returns the primary effect set on the beacon * * @return the primary effect or null if not set */ PotionEffect getPrimaryEffect(); /** * Set the primary effect on this beacon, or null to clear. * * @param effect new primary effect */ void setPrimaryEffect(PotionEffectType effect); /** * Returns the secondary effect set on the beacon. * * @return the secondary effect or null if no secondary effect */ PotionEffect getSecondaryEffect(); /** * Set the secondary effect on this beacon, or null to clear. Note that tier * must be >= 4 for this effect to be active. * * @param effect desired secondary effect */ void setSecondaryEffect(PotionEffectType effect); }