package org.bukkit; import java.awt.image.BufferedImage; import java.io.File; import java.io.Serializable; import java.util.Collection; import java.util.Collections; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Set; import java.util.UUID; import java.util.function.Consumer; import java.util.logging.Logger; import org.bukkit.Warning.WarningState; import org.bukkit.block.data.BlockData; import org.bukkit.boss.BarColor; import org.bukkit.boss.BarFlag; import org.bukkit.boss.BarStyle; import org.bukkit.boss.BossBar; import org.bukkit.command.CommandException; import org.bukkit.command.CommandSender; import org.bukkit.command.ConsoleCommandSender; import org.bukkit.command.PluginCommand; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.event.inventory.InventoryType; import org.bukkit.event.server.ServerListPingEvent; import org.bukkit.help.HelpMap; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryHolder; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.Merchant; import org.bukkit.inventory.Recipe; import org.bukkit.loot.LootTable; import org.bukkit.map.MapView; import org.bukkit.permissions.Permissible; import org.bukkit.plugin.PluginManager; import org.bukkit.plugin.ServicesManager; import org.bukkit.plugin.messaging.Messenger; import org.bukkit.plugin.messaging.PluginMessageRecipient; import org.bukkit.scheduler.BukkitScheduler; import org.bukkit.scoreboard.ScoreboardManager; import org.bukkit.util.CachedServerIcon; import com.google.common.collect.ImmutableList; import org.bukkit.advancement.Advancement; import org.bukkit.generator.ChunkGenerator; import org.bukkit.inventory.ItemFactory; import org.bukkit.inventory.meta.ItemMeta; /** * Represents a server implementation. */ public interface Server extends PluginMessageRecipient { /** * Used for all administrative messages, such as an operator using a * command. *

* For use in {@link #broadcast(java.lang.String, java.lang.String)}. */ public static final String BROADCAST_CHANNEL_ADMINISTRATIVE = "bukkit.broadcast.admin"; /** * Used for all announcement messages, such as informing users that a * player has joined. *

* For use in {@link #broadcast(java.lang.String, java.lang.String)}. */ public static final String BROADCAST_CHANNEL_USERS = "bukkit.broadcast.user"; /** * Gets the name of this server implementation. * * @return name of this server implementation */ public String getName(); /** * Gets the version string of this server implementation. * * @return version of this server implementation */ public String getVersion(); /** * Gets the Bukkit version that this server is running. * * @return version of Bukkit */ public String getBukkitVersion(); /** * Gets a view of all currently logged in players. This {@linkplain * Collections#unmodifiableCollection(Collection) view} is a reused * object, making some operations like {@link Collection#size()} * zero-allocation. *

* The collection is a view backed by the internal representation, such * that, changes to the internal state of the server will be reflected * immediately. However, the reuse of the returned collection (identity) * is not strictly guaranteed for future or all implementations. Casting * the collection, or relying on interface implementations (like {@link * Serializable} or {@link List}), is deprecated. *

* Iteration behavior is undefined outside of self-contained main-thread * uses. Normal and immediate iterator use without consequences that * affect the collection are fully supported. The effects following * (non-exhaustive) {@link Entity#teleport(Location) teleportation}, * {@link Player#setHealth(double) death}, and {@link Player#kickPlayer( * String) kicking} are undefined. Any use of this collection from * asynchronous threads is unsafe. *

* For safe consequential iteration or mimicking the old array behavior, * using {@link Collection#toArray(Object[])} is recommended. For making * snapshots, {@link ImmutableList#copyOf(Collection)} is recommended. * * @return a view of currently online players. */ public Collection getOnlinePlayers(); /** * Get the maximum amount of players which can login to this server. * * @return the amount of players this server allows */ public int getMaxPlayers(); /** * Get the game port that the server runs on. * * @return the port number of this server */ public int getPort(); /** * Get the view distance from this server. * * @return the view distance from this server. */ public int getViewDistance(); /** * Get the IP that this server is bound to, or empty string if not * specified. * * @return the IP string that this server is bound to, otherwise empty * string */ public String getIp(); /** * Get the name of this server. * * @return the name of this server */ public String getServerName(); /** * Get an ID of this server. The ID is a simple generally alphanumeric ID * that can be used for uniquely identifying this server. * * @return the ID of this server */ public String getServerId(); /** * Get world type (level-type setting) for default world. * * @return the value of level-type (e.g. DEFAULT, FLAT, DEFAULT_1_1) */ public String getWorldType(); /** * Get generate-structures setting. * * @return true if structure generation is enabled, false otherwise */ public boolean getGenerateStructures(); /** * Gets whether this server allows the End or not. * * @return whether this server allows the End or not */ public boolean getAllowEnd(); /** * Gets whether this server allows the Nether or not. * * @return whether this server allows the Nether or not */ public boolean getAllowNether(); /** * Gets whether this server has a whitelist or not. * * @return whether this server has a whitelist or not */ public boolean hasWhitelist(); /** * Sets if the server is whitelisted. * * @param value true for whitelist on, false for off */ public void setWhitelist(boolean value); /** * Gets a list of whitelisted players. * * @return a set containing all whitelisted players */ public Set getWhitelistedPlayers(); /** * Reloads the whitelist from disk. */ public void reloadWhitelist(); /** * Broadcast a message to all players. *

* This is the same as calling {@link #broadcast(java.lang.String, * java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS} * * @param message the message * @return the number of players */ public int broadcastMessage(String message); /** * Gets the name of the update folder. The update folder is used to safely * update plugins at the right moment on a plugin load. *

* The update folder name is relative to the plugins folder. * * @return the name of the update folder */ public String getUpdateFolder(); /** * Gets the update folder. The update folder is used to safely update * plugins at the right moment on a plugin load. * * @return the update folder */ public File getUpdateFolderFile(); /** * Gets the value of the connection throttle setting. * * @return the value of the connection throttle setting */ public long getConnectionThrottle(); /** * Gets default ticks per animal spawns value. *

* Example Usage: *

*

* Note: If set to 0, animal spawning will be disabled. We * recommend using spawn-animals to control this instead. *

* Minecraft default: 400. * * @return the default ticks per animal spawns value */ public int getTicksPerAnimalSpawns(); /** * Gets the default ticks per monster spawns value. *

* Example Usage: *

*

* Note: If set to 0, monsters spawning will be disabled. We * recommend using spawn-monsters to control this instead. *

* Minecraft default: 1. * * @return the default ticks per monsters spawn value */ public int getTicksPerMonsterSpawns(); /** * Gets a player object by the given username. *

* This method may not return objects for offline players. * * @deprecated Use {@link #getPlayer(UUID)} as player names are no longer * guaranteed to be unique * @param name the name to look up * @return a player if one was found, null otherwise */ @Deprecated public Player getPlayer(String name); /** * Gets the player with the exact given name, case insensitive. * * @deprecated Use {@link #getPlayer(UUID)} as player names are no longer * guaranteed to be unique * @param name Exact name of the player to retrieve * @return a player object if one was found, null otherwise */ @Deprecated public Player getPlayerExact(String name); /** * Attempts to match any players with the given name, and returns a list * of all possibly matches. *

* This list is not sorted in any particular order. If an exact match is * found, the returned list will only contain a single result. * * @deprecated Use {@link #getPlayer(UUID)} as player names are no longer * guaranteed to be unique * @param name the (partial) name to match * @return list of all possible players */ @Deprecated public List matchPlayer(String name); /** * Gets the player with the given UUID. * * @param id UUID of the player to retrieve * @return a player object if one was found, null otherwise */ public Player getPlayer(UUID id); /** * Gets the plugin manager for interfacing with plugins. * * @return a plugin manager for this Server instance */ public PluginManager getPluginManager(); /** * Gets the scheduler for managing scheduled events. * * @return a scheduling service for this server */ public BukkitScheduler getScheduler(); /** * Gets a services manager. * * @return s services manager */ public ServicesManager getServicesManager(); /** * Gets a list of all worlds on this server. * * @return a list of worlds */ public List getWorlds(); /** * Creates or loads a world with the given name using the specified * options. *

* If the world is already loaded, it will just return the equivalent of * getWorld(creator.name()). * * @param creator the options to use when creating the world * @return newly created or loaded world */ public World createWorld(WorldCreator creator); /** * Unloads a world with the given name. * * @param name Name of the world to unload * @param save whether to save the chunks before unloading * @return true if successful, false otherwise */ public boolean unloadWorld(String name, boolean save); /** * Unloads the given world. * * @param world the world to unload * @param save whether to save the chunks before unloading * @return true if successful, false otherwise */ public boolean unloadWorld(World world, boolean save); /** * Gets the world with the given name. * * @param name the name of the world to retrieve * @return a world with the given name, or null if none exists */ public World getWorld(String name); /** * Gets the world from the given Unique ID. * * @param uid a unique-id of the world to retrieve * @return a world with the given Unique ID, or null if none exists */ public World getWorld(UUID uid); /** * Gets the map from the given item ID. * * @param id the id of the map to get * @return a map view if it exists, or null otherwise * @deprecated Magic value */ @Deprecated public MapView getMap(short id); /** * Create a new map with an automatically assigned ID. * * @param world the world the map will belong to * @return a newly created map view */ public MapView createMap(World world); /** * Reloads the server, refreshing settings and plugin information. */ public void reload(); /** * Reload only the Minecraft data for the server. This includes custom * advancements and loot tables. */ public void reloadData(); /** * Returns the primary logger associated with this server instance. * * @return Logger associated with this server */ public Logger getLogger(); /** * Gets a {@link PluginCommand} with the given name or alias. * * @param name the name of the command to retrieve * @return a plugin command if found, null otherwise */ public PluginCommand getPluginCommand(String name); /** * Writes loaded players to disk. */ public void savePlayers(); /** * Dispatches a command on this server, and executes it if found. * * @param sender the apparent sender of the command * @param commandLine the command + arguments. Example: test abc * 123 * @return returns false if no target is found * @throws CommandException thrown when the executor for the given command * fails with an unhandled exception */ public boolean dispatchCommand(CommandSender sender, String commandLine) throws CommandException; /** * Adds a recipe to the crafting manager. * * @param recipe the recipe to add * @return true if the recipe was added, false if it wasn't for some * reason */ public boolean addRecipe(Recipe recipe); /** * Get a list of all recipes for a given item. The stack size is ignored * in comparisons. If the durability is -1, it will match any data value. * * @param result the item to match against recipe results * @return a list of recipes with the given result */ public List getRecipesFor(ItemStack result); /** * Get an iterator through the list of crafting recipes. * * @return an iterator */ public Iterator recipeIterator(); /** * Clears the list of crafting recipes. */ public void clearRecipes(); /** * Resets the list of crafting recipes to the default. */ public void resetRecipes(); /** * Gets a list of command aliases defined in the server properties. * * @return a map of aliases to command names */ public Map getCommandAliases(); /** * Gets the radius, in blocks, around each worlds spawn point to protect. * * @return spawn radius, or 0 if none */ public int getSpawnRadius(); /** * Sets the radius, in blocks, around each worlds spawn point to protect. * * @param value new spawn radius, or 0 if none */ public void setSpawnRadius(int value); /** * Gets whether the Server is in online mode or not. * * @return true if the server authenticates clients, false otherwise */ public boolean getOnlineMode(); /** * Gets whether this server allows flying or not. * * @return true if the server allows flight, false otherwise */ public boolean getAllowFlight(); /** * Gets whether the server is in hardcore mode or not. * * @return true if the server mode is hardcore, false otherwise */ public boolean isHardcore(); /** * Shutdowns the server, stopping everything. */ public void shutdown(); /** * Broadcasts the specified message to every user with the given * permission name. * * @param message message to broadcast * @param permission the required permission {@link Permissible * permissibles} must have to receive the broadcast * @return number of message recipients */ public int broadcast(String message, String permission); /** * Gets the player by the given name, regardless if they are offline or * online. *

* This method may involve a blocking web request to get the UUID for the * given name. *

* This will return an object even if the player does not exist. To this * method, all players will exist. * * @deprecated Persistent storage of users should be by UUID as names are no longer * unique past a single session. * @param name the name the player to retrieve * @return an offline player * @see #getOfflinePlayer(java.util.UUID) */ @Deprecated public OfflinePlayer getOfflinePlayer(String name); /** * Gets the player by the given UUID, regardless if they are offline or * online. *

* This will return an object even if the player does not exist. To this * method, all players will exist. * * @param id the UUID of the player to retrieve * @return an offline player */ public OfflinePlayer getOfflinePlayer(UUID id); /** * Gets a set containing all current IPs that are banned. * * @return a set containing banned IP addresses */ public Set getIPBans(); /** * Bans the specified address from the server. * * @param address the IP address to ban */ public void banIP(String address); /** * Unbans the specified address from the server. * * @param address the IP address to unban */ public void unbanIP(String address); /** * Gets a set containing all banned players. * * @return a set containing banned players */ public Set getBannedPlayers(); /** * Gets a ban list for the supplied type. *

* Bans by name are no longer supported and this method will return * null when trying to request them. The replacement is bans by UUID. * * @param type the type of list to fetch, cannot be null * @return a ban list of the specified type */ public BanList getBanList(BanList.Type type); /** * Gets a set containing all player operators. * * @return a set containing player operators */ public Set getOperators(); /** * Gets the default {@link GameMode} for new players. * * @return the default game mode */ public GameMode getDefaultGameMode(); /** * Sets the default {@link GameMode} for new players. * * @param mode the new game mode */ public void setDefaultGameMode(GameMode mode); /** * Gets a {@link ConsoleCommandSender} that may be used as an input source * for this server. * * @return a console command sender */ public ConsoleCommandSender getConsoleSender(); /** * Gets the folder that contains all of the various {@link World}s. * * @return folder that contains all worlds */ public File getWorldContainer(); /** * Gets every player that has ever played on this server. * * @return an array containing all previous players */ public OfflinePlayer[] getOfflinePlayers(); /** * Gets the {@link Messenger} responsible for this server. * * @return messenger responsible for this server */ public Messenger getMessenger(); /** * Gets the {@link HelpMap} providing help topics for this server. * * @return a help map for this server */ public HelpMap getHelpMap(); /** * Creates an empty inventory with the specified type and title. If the type * is {@link InventoryType#CHEST}, the new inventory has a size of 27; * otherwise the new inventory has the normal size for its type.
* It should be noted that some inventory types do not support titles and * may not render with said titles on the Minecraft client. *
* {@link InventoryType#WORKBENCH} will not process crafting recipes if * created with this method. Use * {@link Player#openWorkbench(Location, boolean)} instead. *
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s * for possible enchanting results. Use * {@link Player#openEnchanting(Location, boolean)} instead. * * @param owner the holder of the inventory, or null to indicate no holder * @param type the type of inventory to create * @return a new inventory * @throws IllegalArgumentException if the {@link InventoryType} cannot be * viewed. * * @see InventoryType#isCreatable() */ Inventory createInventory(InventoryHolder owner, InventoryType type); /** * Creates an empty inventory with the specified type and title. If the type * is {@link InventoryType#CHEST}, the new inventory has a size of 27; * otherwise the new inventory has the normal size for its type.
* It should be noted that some inventory types do not support titles and * may not render with said titles on the Minecraft client. *
* {@link InventoryType#WORKBENCH} will not process crafting recipes if * created with this method. Use * {@link Player#openWorkbench(Location, boolean)} instead. *
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s * for possible enchanting results. Use * {@link Player#openEnchanting(Location, boolean)} instead. * * @param owner The holder of the inventory; can be null if there's no holder. * @param type The type of inventory to create. * @param title The title of the inventory, to be displayed when it is viewed. * @return The new inventory. * @throws IllegalArgumentException if the {@link InventoryType} cannot be * viewed. * * @see InventoryType#isCreatable() */ Inventory createInventory(InventoryHolder owner, InventoryType type, String title); /** * Creates an empty inventory of type {@link InventoryType#CHEST} with the * specified size. * * @param owner the holder of the inventory, or null to indicate no holder * @param size a multiple of 9 as the size of inventory to create * @return a new inventory * @throws IllegalArgumentException if the size is not a multiple of 9 */ Inventory createInventory(InventoryHolder owner, int size) throws IllegalArgumentException; /** * Creates an empty inventory of type {@link InventoryType#CHEST} with the * specified size and title. * * @param owner the holder of the inventory, or null to indicate no holder * @param size a multiple of 9 as the size of inventory to create * @param title the title of the inventory, displayed when inventory is * viewed * @return a new inventory * @throws IllegalArgumentException if the size is not a multiple of 9 */ Inventory createInventory(InventoryHolder owner, int size, String title) throws IllegalArgumentException; /** * Creates an empty merchant. * * @param title the title of the corresponding merchant inventory, displayed * when the merchant inventory is viewed * @return a new merchant */ Merchant createMerchant(String title); /** * Gets user-specified limit for number of monsters that can spawn in a * chunk. * * @return the monster spawn limit */ int getMonsterSpawnLimit(); /** * Gets user-specified limit for number of animals that can spawn in a * chunk. * * @return the animal spawn limit */ int getAnimalSpawnLimit(); /** * Gets user-specified limit for number of water animals that can spawn in * a chunk. * * @return the water animal spawn limit */ int getWaterAnimalSpawnLimit(); /** * Gets user-specified limit for number of ambient mobs that can spawn in * a chunk. * * @return the ambient spawn limit */ int getAmbientSpawnLimit(); /** * Checks the current thread against the expected primary thread for the * server. *

* Note: this method should not be used to indicate the current * synchronized state of the runtime. A current thread matching the main * thread indicates that it is synchronized, but a mismatch does not * preclude the same assumption. * * @return true if the current thread matches the expected primary thread, * false otherwise */ boolean isPrimaryThread(); /** * Gets the message that is displayed on the server list. * * @return the servers MOTD */ String getMotd(); /** * Gets the default message that is displayed when the server is stopped. * * @return the shutdown message */ String getShutdownMessage(); /** * Gets the current warning state for the server. * * @return the configured warning state */ public WarningState getWarningState(); /** * Gets the instance of the item factory (for {@link ItemMeta}). * * @return the item factory * @see ItemFactory */ ItemFactory getItemFactory(); /** * Gets the instance of the scoreboard manager. *

* This will only exist after the first world has loaded. * * @return the scoreboard manager or null if no worlds are loaded. */ ScoreboardManager getScoreboardManager(); /** * Gets an instance of the server's default server-icon. * * @return the default server-icon; null values may be used by the * implementation to indicate no defined icon, but this behavior is * not guaranteed */ CachedServerIcon getServerIcon(); /** * Loads an image from a file, and returns a cached image for the specific * server-icon. *

* Size and type are implementation defined. An incompatible file is * guaranteed to throw an implementation-defined {@link Exception}. * * @param file the file to load the from * @throws IllegalArgumentException if image is null * @throws Exception if the image does not meet current server server-icon * specifications * @return a cached server-icon that can be used for a {@link * ServerListPingEvent#setServerIcon(CachedServerIcon)} */ CachedServerIcon loadServerIcon(File file) throws IllegalArgumentException, Exception; /** * Creates a cached server-icon for the specific image. *

* Size and type are implementation defined. An incompatible file is * guaranteed to throw an implementation-defined {@link Exception}. * * @param image the image to use * @throws IllegalArgumentException if image is null * @throws Exception if the image does not meet current server * server-icon specifications * @return a cached server-icon that can be used for a {@link * ServerListPingEvent#setServerIcon(CachedServerIcon)} */ CachedServerIcon loadServerIcon(BufferedImage image) throws IllegalArgumentException, Exception; /** * Set the idle kick timeout. Any players idle for the specified amount of * time will be automatically kicked. *

* A value of 0 will disable the idle kick timeout. * * @param threshold the idle timeout in minutes */ public void setIdleTimeout(int threshold); /** * Gets the idle kick timeout. * * @return the idle timeout in minutes */ public int getIdleTimeout(); /** * Create a ChunkData for use in a generator. * * See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)} * * @param world the world to create the ChunkData for * @return a new ChunkData for the world * */ public ChunkGenerator.ChunkData createChunkData(World world); /** * Creates a boss bar instance to display to players. The progress * defaults to 1.0 * * @param title the title of the boss bar * @param color the color of the boss bar * @param style the style of the boss bar * @param flags an optional list of flags to set on the boss bar * @return the created boss bar */ BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags); /** * Gets an entity on the server by its UUID * * @param uuid the UUID of the entity * @return the entity with the given UUID, or null if it isn't found */ Entity getEntity(UUID uuid); /** * Get the advancement specified by this key. * * @param key unique advancement key * @return advancement or null if not exists */ Advancement getAdvancement(NamespacedKey key); /** * Get an iterator through all advancements. Advancements cannot be removed * from this iterator, * * @return an advancement iterator */ Iterator advancementIterator(); /** * Creates a new {@link BlockData} instance for the specified Material, with * all properties initialized to unspecified defaults. * * @param material the material * @return new data instance */ BlockData createBlockData(Material material); /** * Creates a new {@link BlockData} instance for the specified Material, with * all properties initialized to unspecified defaults. * * @param material the material * @param consumer consumer to run on new instance before returning * @return new data instance */ public BlockData createBlockData(Material material, Consumer consumer); /** * Creates a new {@link BlockData} instance with material and properties * parsed from provided data. * * @param data data string * @return new data instance * @throws IllegalArgumentException if the specified data is not valid */ BlockData createBlockData(String data) throws IllegalArgumentException; /** * Creates a new {@link BlockData} instance for the specified Material, with * all properties initialized to unspecified defaults, except for those * provided in data. *
* If material is specified, then the data string must not also * contain the material. * * @param material the material * @param data data string * @return new data instance * @throws IllegalArgumentException if the specified data is not valid */ BlockData createBlockData(Material material, String data) throws IllegalArgumentException; /** * Gets a tag which has already been defined within the server. Plugins are * suggested to use the concrete tags in {@link Tag} rather than this method * which makes no guarantees about which tags are available, and may also be * less performant due to lack of caching. *
* Tags will be searched for in an implementation specific manner, but a * path consisting of namespace/tags/registry/key is expected. *
* Server implementations are allowed to handle only the registries * indicated in {@link Tag}. * * @param type of the tag * @param registry the tag registry to look at * @param tag the name of the tag * @param clazz the class of the tag entries * @return the tag or null */ Tag getTag(String registry, NamespacedKey tag, Class clazz); /** * Gets the specified {@link LootTable}. * * @param key the name of the LootTable * @return the LootTable, or null if no LootTable is found with that name */ LootTable getLootTable(NamespacedKey key); /** * @see UnsafeValues * @return the unsafe values instance */ @Deprecated UnsafeValues getUnsafe(); }