package org.bukkit; import org.bukkit.inventory.ItemStack; import org.bukkit.material.MaterialData; public enum Particle { EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, SPELL_INSTANT, SPELL_MOB, SPELL_MOB_AMBIENT, SPELL_WITCH, DRIP_WATER, DRIP_LAVA, VILLAGER_ANGRY, VILLAGER_HAPPY, TOWN_AURA, NOTE, PORTAL, ENCHANTMENT_TABLE, FLAME, LAVA, FOOTSTEP, CLOUD, REDSTONE, SNOWBALL, SNOW_SHOVEL, SLIME, HEART, BARRIER, ITEM_CRACK(ItemStack.class), BLOCK_CRACK(MaterialData.class), BLOCK_DUST(MaterialData.class), WATER_DROP, ITEM_TAKE, MOB_APPEARANCE, DRAGON_BREATH, END_ROD, DAMAGE_INDICATOR, SWEEP_ATTACK, FALLING_DUST(MaterialData.class); private final Class dataType; Particle() { dataType = Void.class; } Particle(Class data) { dataType = data; } /** * Returns the required data type for the particle * @return the required data type */ public Class getDataType() { return dataType; } }