package org.bukkit; import java.util.Map; import com.google.common.collect.Maps; import org.bukkit.block.BlockFace; import org.bukkit.potion.Potion; /** * A list of effects that the server is able to send to players. */ public enum Effect { /** * An alternate click sound. */ CLICK2(1000, Type.SOUND), /** * A click sound. */ CLICK1(1001, Type.SOUND), /** * Sound of a bow firing. */ BOW_FIRE(1002, Type.SOUND), /** * Sound of a door opening. */ DOOR_TOGGLE(1006, Type.SOUND), /** * Sound of a door opening. */ IRON_DOOR_TOGGLE(1005, Type.SOUND), /** * Sound of a trapdoor opening. */ TRAPDOOR_TOGGLE(1007, Type.SOUND), /** * Sound of a door opening. */ IRON_TRAPDOOR_TOGGLE(1037, Type.SOUND), /** * Sound of a door opening. */ FENCE_GATE_TOGGLE(1008, Type.SOUND), /** * Sound of a door closing. */ DOOR_CLOSE(1012, Type.SOUND), /** * Sound of a door closing. */ IRON_DOOR_CLOSE(1011, Type.SOUND), /** * Sound of a trapdoor closing. */ TRAPDOOR_CLOSE(1013, Type.SOUND), /** * Sound of a door closing. */ IRON_TRAPDOOR_CLOSE(1036, Type.SOUND), /** * Sound of a door closing. */ FENCE_GATE_CLOSE(1014, Type.SOUND), /** * Sound of fire being extinguished. */ EXTINGUISH(1009, Type.SOUND), /** * A song from a record. Needs the record item ID as additional info */ RECORD_PLAY(1010, Type.SOUND, Material.class), /** * Sound of ghast shrieking. */ GHAST_SHRIEK(1015, Type.SOUND), /** * Sound of ghast firing. */ GHAST_SHOOT(1016, Type.SOUND), /** * Sound of blaze firing. */ BLAZE_SHOOT(1018, Type.SOUND), /** * Sound of zombies chewing on wooden doors. */ ZOMBIE_CHEW_WOODEN_DOOR(1019, Type.SOUND), /** * Sound of zombies chewing on iron doors. */ ZOMBIE_CHEW_IRON_DOOR(1020, Type.SOUND), /** * Sound of zombies destroying a door. */ ZOMBIE_DESTROY_DOOR(1021, Type.SOUND), /** * A visual smoke effect. Needs direction as additional info. */ SMOKE(2000, Type.VISUAL, BlockFace.class), /** * Sound of a block breaking. Needs block ID as additional info. */ STEP_SOUND(2001, Type.SOUND, Material.class), /** * Visual effect of a splash potion breaking. Needs potion data value as * additional info. */ POTION_BREAK(2002, Type.VISUAL, Potion.class), /** * An ender eye signal; a visual effect. */ ENDER_SIGNAL(2003, Type.VISUAL), /** * The flames seen on a mobspawner; a visual effect. */ MOBSPAWNER_FLAMES(2004, Type.VISUAL), /** * The sound played by brewing stands when brewing */ BREWING_STAND_BREW(1035, Type.SOUND), /** * The sound played when a chorus flower grows */ CHORUS_FLOWER_GROW(1033, Type.SOUND), /** * The sound played when a chorus flower dies */ CHORUS_FLOWER_DEATH(1034, Type.SOUND), /** * The sound played when traveling through a portal */ PORTAL_TRAVEL(1032, Type.SOUND), /** * The sound played when launching an endereye */ ENDEREYE_LAUNCH(1003, Type.SOUND), /** * The sound played when launching a firework */ FIREWORK_SHOOT(1004, Type.SOUND), /** * Particles displayed when a villager grows a plant, data * is the number of particles */ VILLAGER_PLANT_GROW(2005, Type.VISUAL, Integer.class), /** * The sound/particles used by the enderdragon's breath * attack. */ DRAGON_BREATH(2006, Type.VISUAL), /** * The sound played when an anvil breaks */ ANVIL_BREAK(1029, Type.SOUND), /** * The sound played when an anvil is used */ ANVIL_USE(1030, Type.SOUND), /** * The sound played when an anvil lands after * falling */ ANVIL_LAND(1031, Type.SOUND), /** * Sound of an enderdragon firing */ ENDERDRAGON_SHOOT(1017, Type.SOUND), /** * The sound played when a wither breaks a block */ WITHER_BREAK_BLOCK(1022, Type.SOUND), /** * Sound of a wither shooting */ WITHER_SHOOT(1024, Type.SOUND), /** * The sound played when a zombie infects a target */ ZOMBIE_INFECT(1026, Type.SOUND), /** * The sound played when a villager is converted by * a zombie */ ZOMBIE_CONVERTED_VILLAGER(1027, Type.SOUND), /** * Sound played by a bat taking off */ BAT_TAKEOFF(1025, Type.SOUND), /** * The sound/particles caused by a end gateway spawning */ END_GATEWAY_SPAWN(3000, Type.VISUAL), /** * The sound of an enderdragon growling */ ENDERDRAGON_GROWL(3001, Type.SOUND), ; private final int id; private final Type type; private final Class data; private static final Map BY_ID = Maps.newHashMap(); Effect(int id, Type type) { this(id, type, null); } Effect(int id, Type type, Class data) { this.id = id; this.type = type; this.data = data; } /** * Gets the ID for this effect. * * @return ID of this effect * @deprecated Magic value */ @Deprecated public int getId() { return this.id; } /** * @return The type of the effect. */ public Type getType() { return this.type; } /** * @return The class which represents data for this effect, or null if * none */ public Class getData() { return this.data; } /** * Gets the Effect associated with the given ID. * * @param id ID of the Effect to return * @return Effect with the given ID * @deprecated Magic value */ @Deprecated public static Effect getById(int id) { return BY_ID.get(id); } static { for (Effect effect : values()) { BY_ID.put(effect.id, effect); } } /** * Represents the type of an effect. */ public enum Type {SOUND, VISUAL} }