From fd6a980affe4ec8ba565e0866e6106ab051f97fd Mon Sep 17 00:00:00 2001 From: md_5 Date: Sun, 19 Aug 2018 14:23:24 +1000 Subject: Fix PlayerInventory.setItem docs --- src/main/java/org/bukkit/inventory/PlayerInventory.java | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java index 5d75bd49..fc5772e8 100644 --- a/src/main/java/org/bukkit/inventory/PlayerInventory.java +++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java @@ -63,16 +63,20 @@ public interface PlayerInventory extends Inventory { * Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes, * you are encouraged to use the provided methods for those slots. *

- * If you attempt to use this method with an index less than 0 or greater than 39, an ArrayIndexOutOfBounds + * Index 40 refers to the off hand (shield) item slot. Though you can set off hand with this method using this index, + * you are encouraged to use the provided method for this slot. + *

+ * If you attempt to use this method with an index less than 0 or greater than 40, an ArrayIndexOutOfBounds * exception will be thrown. * * @param index The index where to put the ItemStack * @param item The ItemStack to set - * @throws ArrayIndexOutOfBoundsException when index < 0 || index > 39 + * @throws ArrayIndexOutOfBoundsException when index < 0 || index > 40 * @see #setBoots(ItemStack) * @see #setChestplate(ItemStack) * @see #setHelmet(ItemStack) * @see #setLeggings(ItemStack) + * @see #setItemInOffHand(ItemStack) */ @Override public void setItem(int index, ItemStack item); -- cgit v1.2.3