From 0adbd6c9597403614f7a74be037c1fd310b2f4b7 Mon Sep 17 00:00:00 2001 From: EvilSeph Date: Thu, 15 Nov 2012 21:08:19 -0500 Subject: Made KillCommand set the player health to 0 to allow it to work in Creative. Fixes BUKKIT-2949 --- src/main/java/org/bukkit/command/defaults/KillCommand.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main') diff --git a/src/main/java/org/bukkit/command/defaults/KillCommand.java b/src/main/java/org/bukkit/command/defaults/KillCommand.java index 84f783f2..90b59816 100644 --- a/src/main/java/org/bukkit/command/defaults/KillCommand.java +++ b/src/main/java/org/bukkit/command/defaults/KillCommand.java @@ -30,7 +30,7 @@ public class KillCommand extends VanillaCommand { if (ede.isCancelled()) return true; ede.getEntity().setLastDamageCause(ede); - player.damage(ede.getDamage()); + player.setHealth(0); sender.sendMessage("Ouch. That look like it hurt."); } else { sender.sendMessage("You can only perform this command as a player"); -- cgit v1.2.3