From 21df80186f60e6f13ac9191c9f604a76b1b0b9d5 Mon Sep 17 00:00:00 2001 From: md_5 Date: Sun, 27 Mar 2016 20:19:23 +1100 Subject: SPIGOT-2060: Method to control whether entities collide --- src/main/java/org/bukkit/entity/LivingEntity.java | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'src/main/java/org') diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java index 8827c6c7..22de9f72 100644 --- a/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java @@ -394,4 +394,26 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti * @return true if the entity has AI, otherwise false. */ boolean hasAI(); + + /** + * Set if this entity will be subject to collisions other entities. + *

+ * Note that collisions are bidirectional, so this method would need to be + * set to false on both the collidee and the collidant to ensure no + * collisions take place. + * + * @param collidable collision status + */ + void setCollidable(boolean collidable); + + /** + * Gets if this entity is subject to collisions with other entities. + *

+ * Please note that this method returns only the custom collidable state, + * not whether the entity is non-collidable for other reasons such as being + * dead. + * + * @return collision status + */ + boolean isCollidable(); } -- cgit v1.2.3