From ee12ca7b712793de5356eec6a9162073faae88f8 Mon Sep 17 00:00:00 2001 From: Parker Hawke Date: Fri, 5 Oct 2018 15:04:22 -0400 Subject: Add maximum repair cost API to AnvilInventory --- .../java/org/bukkit/inventory/AnvilInventory.java | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/main/java/org/bukkit/inventory/AnvilInventory.java b/src/main/java/org/bukkit/inventory/AnvilInventory.java index 289a630e..b2c6e215 100644 --- a/src/main/java/org/bukkit/inventory/AnvilInventory.java +++ b/src/main/java/org/bukkit/inventory/AnvilInventory.java @@ -26,4 +26,24 @@ public interface AnvilInventory extends Inventory { * @param levels the experience cost */ void setRepairCost(int levels); + + /** + * Get the maximum experience cost (in levels) to be allowed by the current + * repair. If the result of {@link #getRepairCost()} exceeds the returned + * value, the repair result will be air to due being "too expensive". + *

+ * By default, this level is set to 40. Players in creative mode ignore the + * maximum repair cost. + * + * @return the maximum experience cost + */ + int getMaximumRepairCost(); + + /** + * Set the maximum experience cost (in levels) to be allowed by the current + * repair. The default value set by vanilla Minecraft is 40. + * + * @param levels the maximum experience cost + */ + void setMaximumRepairCost(int levels); } -- cgit v1.2.3