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* Add Boat#getWoodType and Boat#setWoodType(TreeSpecies)Matthew2016-03-18-0/+16
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* Add hand used to BlockPlaceEvent.AgentLV2016-03-16-0/+16
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* Added CreatureSpawnEvent.SpawnReason.TRAPBlackHole2016-03-14-0/+4
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* SPIGOT-1532: Add PlayerSwapHandItemsEventMinusKube2016-03-14-0/+81
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* SPIGOT-1849: Call EntityBlockFormEvent when an entity forms frosted ice ↵Matthew2016-03-13-0/+1
| | | | using frost walker
* SPIGOT-1571: Add Entity Glide Events.0x277F2016-03-12-0/+65
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* SPIGOT-1899: Fix inverted potion arguments.md_52016-03-12-1/+1
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* Add equals / hashCode for PotionDatamd_52016-03-12-0/+21
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* SPIGOT-1638 / SPIGOT-1673: Rework Potions APIt00thpick12016-03-12-312/+407
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* SPIGOT-1889: Fail fast when plugin attempts to use database when not enabled.md_52016-03-12-0/+3
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* SPIGOT-1806: Add HumanEntity#getMainHandMatthew2016-03-12-0/+17
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* SPIGOT-1526 / SPIGOT-1809: Expand Inventory APImd_52016-03-09-1/+43
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* Added a playSound method to World which accepts a String parameter.Lukas Hennig2016-03-06-0/+14
| | | | Similar to the respective method in Player.
* SPIGOT-1776: Replace BossBar.hide/show with visibility.md_52016-03-06-0/+18
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* SPIGOT-1773: Chorus fruit teleport reasonmd_52016-03-06-0/+5
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* SPIGOT-1724: Update InventoryType.PLAYER size.md_52016-03-04-3/+4
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* BUILDTOOLS-203: Fix invalid javadocmd_52016-03-04-72/+65
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* SPIGOT-1666: Expand Team option APImd_52016-03-04-1/+70
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* SPIGOT-1608: Add a way to get the hand used in PlayerInteract*Eventsmd_52016-03-04-2/+40
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* Treat ShulkerBullet as Projectilemd_52016-03-04-17/+1
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* SPIGOT-1645: Update brewing inventory default size.md_52016-03-03-1/+1
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* Fix some more out of sync effect IDsmd_52016-03-03-2/+2
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* SPIGOT-1668: Fix RECORD_PLAY's id valueThinkofdeath2016-03-02-1/+1
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* SPIGOT-1644: Add END_GATEWAY as a teleport reasonThinkofdeath2016-03-02-0/+5
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* SPIGOT-1622: Add drop chance methods for off hand.md_52016-03-02-10/+57
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* Deprecate HorseJumpEvent's setPower and setCancelled methodsThinkofdeath2016-03-01-0/+6
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* SPIGOT-1592: Deprecate SpawnEgg spawnedType methods since they cannot be ↵md_52016-03-02-0/+5
| | | | fixed in their current state.
* SPIGOT-1582: Add SkullType.DRAGONmd_52016-03-02-1/+2
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* SPIGOT-1576: Add more new 1.9 enchants.md_52016-03-02-0/+10
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* SPIGOT-1563: Correct shield durability.md_52016-03-01-1/+1
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* SPIGOT-1523: Add FLY_INTO_WALL DamageCausemd_52016-03-01-1/+7
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* Fix Material.isSolid for FROSTED_ICEmd_52016-03-01-0/+1
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* SPIGOT-1529: Add FROSTED_ICEmd_52016-03-01-0/+1
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* Add Merchant APIXor Boole2016-03-01-1/+400
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* Add PrepareAnvilEvent.md_52016-03-01-0/+47
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* Add Attribute and AttributeModifier API.md_52016-03-01-1/+229
| | | | Thanks to __0x277F and Meeh on #spigot-dev for implementation advice.
* Add fuel related methods to BrewingStand APIlapry2016-03-01-0/+30
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* Implement CauldronLevelChangeEvent.md_52016-03-01-0/+110
| | | | Idea for implementation via matiki1231 on IRC.
* Add custom experience levels for FurnaceRecipes.hibo982016-03-01-2/+48
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* SPIGOT-1389: Fixed issues with setting tree species by expanding APIryanbennitt2016-03-01-94/+697
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* SPIGOT-1345: Add BITE state to PlayerFishEvent.md_52016-03-01-0/+4
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* SPIGOT-1356: Clarify expectations about PotionEffectType.values().md_52016-03-01-0/+1
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* SPIGOT-1357: Add potion particle effect color getters to API.md_52016-03-01-1/+26
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* Add getLocation() to Inventory.md_52016-03-01-0/+9
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* Add definitions for Minecraft 1.9 gameplay elementsmd_52016-03-01-242/+1062
| | | | Includes an API for AreaEffectCloud and rework of Sound enum to include new sound values.
* Implement Particle APIThinkofdeath2016-03-01-0/+267
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* Add API to manipulate "glowing" state of an Entity.md_52016-03-01-0/+14
| | | | When an Entity is "glowing" they will have an outline around them as if they have been hit by a Spectral Arrow.
* Implement BossBar APIThinkofdeath2016-03-01-0/+196
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* Implement API for "main hand" and "off hand" slots.Thinkofdeath2016-03-01-4/+91
| | | | Also deprecate existing "hand" API as it is not specific about which hand is being referred to. Implementations should default this method to the "main hand".
* Deprecate Boat APImd_52016-03-01-0/+16
| | | | Boats are complex and the way in which they operate is generally implementation specific. Many of these methods have not worked for several CraftBukkit versions, and are now not guaranteed to work at all due to new internal mechanics.