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* Rewrite pom.xml, use Eclipse JDT / ECJ for compilation.md_52015-01-05-38/+138
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* Remove POM in preparation for rewrite.md_52015-01-05-129/+0
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* Allow Entities to be CommandSenders and add ProxiedCommandSenderThinkofdeath2015-01-04-1/+22
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* SPIGOT-323: Enchanting tables can no longer be force opened. (reverted from ↵md_52015-01-05-14/+0
| | | | commit a2aa082c09ebd0f2372d2f920310a37f95513b0a)
* SPIGOT-323: Enchanting tables can no longer be force opened.md_52015-01-05-0/+14
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* Remove DEBUG_ALL_BLOCK_STATES due to it being brokenThinkofdeath2014-12-28-2/+1
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* Fix the version checkerThinkofdeath2014-12-28-2/+3
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* Whoops, testing codeThinkofdeath2014-12-27-1/+0
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* Fix the version checkThinkofdeath2014-12-27-6/+7
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* Implement version checking into the /version commandThinkofdeath2014-12-27-0/+125
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* Bump maven plugin versionsThinkofdeath2014-12-25-4/+4
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* Add RabbitType API.FearThe13372014-12-24-0/+45
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* SPIGOT-204: Add way to set block type without using IDs or updating physics.md_52014-12-22-0/+8
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* Update depends to versions which have been soak tested in Spigot.md_52014-12-19-4/+4
| | | | No breaking changes here.
* Bump json-simple to 1.1.1. This small change adds an additional constructor ↵md_52014-12-19-1/+1
| | | | to JsonObject for those who choose to use it.
* Add NameTag visibility API to the Team interface.Adam Thomas2014-12-18-0/+37
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* Add API to PotionEffect to determine whether particles are visible and ↵0x277F2014-12-18-2/+24
| | | | displayed to the client. Fixes SPIGOT-125
* Fix case sensitive arguments, show usage message if no arguments found for ↵DoctorDark2014-12-18-3/+6
| | | | the timings command
* Fix bulletsmd_52014-12-18-0/+2
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* Add initial README rewrite.md_52014-12-18-9/+18
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* Remove outdated CONTRIBUTING.mdmd_52014-12-18-497/+0
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* Fix the decoding of potions for Water.FearThe13372014-12-18-1/+1
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* Add WorldBorder APITheCutter2014-12-14-0/+116
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* Fix the javadocThinkofdeath2014-12-13-1/+5
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* Add material class for Gates. (SPIGOT-192)FearThe13372014-12-12-5/+5
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* Implement displayblocks for minecarts (SPIGOT-14).FearThe13372014-12-12-0/+30
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* added generator settings to WorldCreator to specify presets for FLAT or ↵TheCutter2014-12-12-0/+22
| | | | CUSTOMIZED world types
* API for getting/setting a elder GuardianFabian Faßbender2014-12-12-0/+12
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* Merge pull request #17 in SPIGOT/bukkit from ~FEARTHE1337/bukkit:perm to masterThinkofdeath2014-12-11-94/+0
|\ | | | | | | | | * commit 'ae5150a6647865dbb5669b1dee355773a7d2e06b': Remove old bukkit command permission nodes.
| * Remove old bukkit command permission nodes.FearThe13372014-12-11-94/+0
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* Merge pull request #16 in SPIGOT/bukkit from ~FEARTHE1337/bukkit:buttons to ↵Thinkofdeath2014-12-10-0/+14
|\ | | | | | | | | | | | | master * commit 'b630b9794157e0fde361d786e4a583514c7f23ee': Add support for levers being attached up and downwards. Fixes SPIGOT-177.
| * Add support for levers being attached up and downwards.FearThe13372014-12-10-0/+14
|/ | | | Fixes SPIGOT-177.
* SPIGOT-76: Remove almost all Bukkit commandsThinkofdeath2014-12-09-40/+41
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* Ooopsmd_52014-12-07-2/+1
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* Add deploy reposmd_52014-12-07-0/+12
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* Register the Pattern class to ConfigurationSerializationThinkofdeath2014-12-04-0/+2
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* Fix Pattern serializationThinkofdeath2014-12-04-1/+34
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* Merge pull request #2 in SPIGOT/bukkit from ↵Thinkofdeath2014-12-03-0/+5
|\ | | | | | | | | | | | | ~DMCK2B/bukkit:feature/implementDepthStrider to master * commit '07351b62c810c306e076d49ddf0a5b74c57e9351': Implement the Depth Strider enchantment in the API
| * Implement the Depth Strider enchantment in the APISuddenly2014-11-29-0/+5
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* | Give PlayerInteractAtEntityEvent its own handler list, seperating it from ↵Thinkofdeath2014-12-02-0/+11
| | | | | | | | PlayerInteractEntityEvent
* | Merge pull request #4 in SPIGOT/bukkit from ~GENAZT/bukkit:bugfix/SPIGOT-93 ↵Thinkofdeath2014-12-02-2/+18
|\ \ | | | | | | | | | | | | | | | | | | to master * commit 'b6c156daa6d98920e14f04b68a88692e5cef602c': Support the new Rotation values.
| * | Support the new Rotation values.Fabian Faßbender2014-12-02-2/+18
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* / Clean up the javadoc to pass java 8's doclintThinkofdeath2014-11-30-475/+1129
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* Update to Minecraft 1.8md_52014-11-26-87/+1184
| | | | For more information please see http://www.spigotmc.org/
* Update JavaDocs regarding teleportation of entities. Fixes BUKKIT-4210bendude562014-08-17-4/+8
| | | | | | | | | | | Up until Minecraft version 1.5 it was not possible to teleport entities within vehicles. With the 1.5 update came the change in the Minecraft teleportation logic to dismount before teleporting the entity, if applicable. This commit simply ammends the JavaDocs for the associated CraftBukkit half regarding the action the teleportation methods will take before completing a teleport.
* Add ability to keep items on death via plugins. Adds BUKKIT-5724Jerom van der Sar2014-08-17-0/+19
| | | | | | | | | | | When a player dies their inventory is normally scattered over the the area in which they died. Plugins should be able to modify this behaviour by defining whether or not the player's inventory will be dropped on the ground or waiting for the player when they eventually respawn. This commit adds the methods required to the PlayerDeathEvent for plugins to be able to incorporate the behaviour mentioned as a simple boolean flag.
* Rename Fish to FishHook. Fixes BUKKIT-3856riking2014-08-17-23/+30
| | | | | | | | "Fish" is a badly named class to represent a fishing hook due to the possibility (or lack of) that Minecraft may be getting fish entities. This commit provides potential future compatibility by deprecating the existing Fish class and moving the methods to a new class: FishHook.
* Only loop through op players when tab completing /deop Fixes BUKKIT-5748bendem2014-08-16-2/+2
| | | | | | | | | | When tab completing /deop, a potentially large set of players is used for finding suitable player names. This potentially large set of players can cause performance concerns on servers. To fix this, only the set of operators should be considered for the /deop tab completion where the player set is much more relevant and follows suit with other commands which employ "more specific" player sets when possible. This commit adds this more efficient behaviour.
* Add deprecated BukkitRunnable overloads in the scheduler. Adds BUKKIT-5752Wesley Wolfe2014-08-07-6/+60
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* Recalculate damage modifiers in event for old method. Fixes BUKKIT-5681Travis Watkins2014-07-09-7/+45
| | | | | | | | | | | | | | | | | When we added the new API in EntityDamageEvent to give control over the various things that modify the final damage done we caused a change in behavior for users of the old #setDamage(double) method. Before changing the damage would happen before the modifiers were calculated so they would be based on the final damage value from the event. Now they are calculated at the beginning so changing the damage does not change the modifiers. To allow the old style and the new to coexist we now expose the vanilla modifer calculations to the event in the form of Function objects. These are used in #setDamage(double) to calculate the difference in the modifier between the old damage and the new and apply this difference to the current modifier. The difference is between the vanilla values for both damage values and is applied on top of the event's modifier value as this should make old and new API usage work together in a way that isn't surprising.