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-rw-r--r--src/main/java/org/bukkit/Bukkit.java4
-rw-r--r--src/main/java/org/bukkit/Server.java8
-rw-r--r--src/main/java/org/bukkit/World.java14
3 files changed, 25 insertions, 1 deletions
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index 56f091aa..7e8478ae 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -371,6 +371,10 @@ public final class Bukkit {
return server.getWaterAnimalSpawnLimit();
}
+ public static int getAmbientSpawnLimit() {
+ return server.getAmbientSpawnLimit();
+ }
+
public static boolean isPrimaryThread() {
return server.isPrimaryThread();
}
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index 54cb1d94..881d47f1 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -649,6 +649,12 @@ public interface Server extends PluginMessageRecipient {
int getWaterAnimalSpawnLimit();
/**
+ * Gets user-specified limit for number of ambient mobs that can spawn in a chunk
+ * @returns The ambient spawn limit
+ */
+ int getAmbientSpawnLimit();
+
+ /**
* Returns true if the current {@link Thread} is the server's primary thread
*/
boolean isPrimaryThread();
@@ -666,4 +672,4 @@ public interface Server extends PluginMessageRecipient {
* @return The configured WarningState
*/
public WarningState getWarningState();
-} \ No newline at end of file
+}
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index de49f4d7..ad6623e9 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -984,6 +984,20 @@ public interface World extends PluginMessageRecipient, Metadatable {
void setWaterAnimalSpawnLimit(int limit);
/**
+ * Gets the limit for number of ambient mobs that can spawn in a chunk in this world
+ * @returns The ambient spawn limit
+ */
+ int getAmbientSpawnLimit();
+
+ /**
+ * Sets the limit for number of ambient mobs that can spawn in a chunk in this world
+ * <p />
+ * <b>Note:</b>
+ * If set to a negative number the world will use the server-wide spawn limit instead.
+ */
+ void setAmbientSpawnLimit(int limit);
+
+ /**
* Play a Sound at the provided Location in the World
* <p />
* This function will fail silently if Location or Sound are null.