diff options
Diffstat (limited to 'src/main/java/org/bukkit/inventory/EntityEquipment.java')
-rw-r--r-- | src/main/java/org/bukkit/inventory/EntityEquipment.java | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java index d3e736cc..01c35287 100644 --- a/src/main/java/org/bukkit/inventory/EntityEquipment.java +++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java @@ -97,7 +97,7 @@ public interface EntityEquipment { /** * Gets the chance of the currently held item being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -107,7 +107,7 @@ public interface EntityEquipment { /** * Sets the chance of the item this creature is currently holding being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -118,7 +118,7 @@ public interface EntityEquipment { /** * Gets the chance of the helmet being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -128,7 +128,7 @@ public interface EntityEquipment { /** * Sets the chance of the helmet being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -139,7 +139,7 @@ public interface EntityEquipment { /** * Gets the chance of the chest plate being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -149,7 +149,7 @@ public interface EntityEquipment { /** * Sets the chance of the chest plate being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -160,7 +160,7 @@ public interface EntityEquipment { /** * Gets the chance of the leggings being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -170,7 +170,7 @@ public interface EntityEquipment { /** * Sets the chance of the leggings being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -181,7 +181,7 @@ public interface EntityEquipment { /** * Gets the chance of the boots being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * @@ -191,7 +191,7 @@ public interface EntityEquipment { /** * Sets the chance of the boots being dropped upon this creature's death - * <p /> + * <p> * <li />A drop chance of 0F will never drop * <li />A drop chance of 1F will always drop * |