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Diffstat (limited to 'src/main/java/org/bukkit/event/block/BlockListener.java')
-rw-r--r--src/main/java/org/bukkit/event/block/BlockListener.java46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/main/java/org/bukkit/event/block/BlockListener.java b/src/main/java/org/bukkit/event/block/BlockListener.java
index 237ec8f3..383b34e2 100644
--- a/src/main/java/org/bukkit/event/block/BlockListener.java
+++ b/src/main/java/org/bukkit/event/block/BlockListener.java
@@ -23,11 +23,11 @@ public class BlockListener implements Listener {
/**
* Called when we try to place a block, to see if we can build it here or not.
- *<p />
+ * <p />
* Note:
* <ul>
- * <li>The Block returned by getBlock() is the block we are trying to place on, not the block we are trying to place.</li>
- * <li>If you want to figure out what is being placed, use {@link BlockCanBuildEvent#getMaterial()} or {@link BlockCanBuildEvent#getMaterialId()} instead.</li>
+ * <li>The Block returned by getBlock() is the block we are trying to place on, not the block we are trying to place.</li>
+ * <li>If you want to figure out what is being placed, use {@link BlockCanBuildEvent#getMaterial()} or {@link BlockCanBuildEvent#getMaterialId()} instead.</li>
* </ul>
*
* @param event Relevant event details
@@ -36,7 +36,7 @@ public class BlockListener implements Listener {
/**
* Represents events with a source block and a destination block, currently only applies to liquid (lava and water).
- *<p />
+ * <p />
* If a Block From To event is cancelled, the block will not move (the liquid will not flow).
*
* @param event Relevant event details
@@ -45,7 +45,7 @@ public class BlockListener implements Listener {
/**
* Called when a block is ignited. If you want to catch when a Player places fire, you need to use {@link BlockPlaceEvent}.
- *<p />
+ * <p />
* If a Block Ignite event is cancelled, the block will not be ignited.
*
* @param event Relevant event details
@@ -61,7 +61,7 @@ public class BlockListener implements Listener {
/**
* Called when a block is placed by a player.
- *<p />
+ * <p />
* If a Block Place event is cancelled, the block will not be placed.
*
* @param event Relevant event details
@@ -79,7 +79,7 @@ public class BlockListener implements Listener {
/**
* Called when leaves are decaying naturally.
- *<p />
+ * <p />
* If a Leaves Decay event is cancelled, the leaves will not decay.
*
* @param event Relevant event details
@@ -97,7 +97,7 @@ public class BlockListener implements Listener {
/**
* Called when a block is destroyed as a result of being burnt by fire.
- *<p />
+ * <p />
* If a Block Burn event is cancelled, the block will not be destroyed as a result of being burnt by fire.
*
* @param event Relevant event details
@@ -106,11 +106,11 @@ public class BlockListener implements Listener {
/**
* Called when a block is broken by a player.
- *<p />
+ * <p />
* Note:
* Plugins wanting to simulate a traditional block drop should set the block to air and utilise their own methods for determining
* what the default drop for the block being broken is and what to do about it, if anything.
- *<p />
+ * <p />
* If a Block Break event is cancelled, the block will not break.
*
* @param event Relevant event details
@@ -120,13 +120,13 @@ public class BlockListener implements Listener {
/**
* Called when a block is formed or spreads based on world conditions.
* Use {@link BlockSpreadEvent} to catch blocks that actually spread and don't just "randomly" form.
- *<p />
+ * <p />
* Examples:
- *<ul>
- * <li>Snow forming due to a snow storm.</li>
- * <li>Ice forming in a snowy Biome like Tiga or Tundra.</li>
+ * <ul>
+ * <li>Snow forming due to a snow storm.</li>
+ * <li>Ice forming in a snowy Biome like Tiga or Tundra.</li>
* </ul>
- *<p />
+ * <p />
* If a Block Form event is cancelled, the block will not be formed or will not spread.
*
* @see BlockSpreadEvent
@@ -137,13 +137,13 @@ public class BlockListener implements Listener {
/**
* Called when a block spreads based on world conditions.
* Use {@link BlockFormEvent} to catch blocks that "randomly" form instead of actually spread.
- *<p />
+ * <p />
* Examples:
- *<ul>
- * <li>Mushrooms spreading.</li>
- * <li>Fire spreading.</li>
+ * <ul>
+ * <li>Mushrooms spreading.</li>
+ * <li>Fire spreading.</li>
* </ul>
- *<p />
+ * <p />
* If a Block Spread event is cancelled, the block will not spread.
*
* @param event Relevant event details
@@ -155,8 +155,8 @@ public class BlockListener implements Listener {
* <p />
* Examples:
* <ul>
- * <li>Snow melting due to being near a light source.</li>
- * <li>Ice melting due to being near a light source.</li>
+ * <li>Snow melting due to being near a light source.</li>
+ * <li>Ice melting due to being near a light source.</li>
* </ul>
* <p />
* If a Block Fade event is cancelled, the block will not fade, melt or disappear.
@@ -167,7 +167,7 @@ public class BlockListener implements Listener {
/**
* Called when an item is dispensed from a block.
- *<p />
+ * <p />
* If a Block Dispense event is cancelled, the block will not dispense the item.
*
* @param event Relevant event details