diff options
Diffstat (limited to 'src/main/java/org/bukkit/event/Event.java')
-rw-r--r-- | src/main/java/org/bukkit/event/Event.java | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/main/java/org/bukkit/event/Event.java b/src/main/java/org/bukkit/event/Event.java index 08250268..90ff6dbd 100644 --- a/src/main/java/org/bukkit/event/Event.java +++ b/src/main/java/org/bukkit/event/Event.java @@ -78,7 +78,7 @@ public abstract class Event implements Serializable { Highest, /** * Event is listened to purely for monitoring the outcome of an event. - * + * <p /> * No modifications to the event should be made under this priority */ Monitor @@ -333,7 +333,7 @@ public abstract class Event implements Serializable { /** * Called when a block is undergoing a universe physics * check on whether it can be built - * + * <p /> * For example, cacti cannot be built on grass unless overridden here * * @see org.bukkit.event.block.BlockCanBuildEvent @@ -355,7 +355,7 @@ public abstract class Event implements Serializable { BLOCK_IGNITE(Category.BLOCK), /** * Called when a block undergoes a physics check - * + * <p /> * A physics check is commonly called when an adjacent block changes * type * @@ -531,7 +531,7 @@ public abstract class Event implements Serializable { /** * Called when a chunk is loaded - * + * <p /> * If a new chunk is being generated for loading, it will call * Type.CHUNK_GENERATION and then Type.CHUNK_LOADED upon completion * @@ -546,7 +546,7 @@ public abstract class Event implements Serializable { CHUNK_UNLOAD(Category.WORLD), /** * Called when a newly created chunk has been populated. - * + * <p /> * If your intent is to populate the chunk using this event, please see {@link org.bukkit.generator.BlockPopulator} * * @see org.bukkit.event.world.ChunkPopulateEvent @@ -605,7 +605,7 @@ public abstract class Event implements Serializable { * * @see org.bukkit.event.entity.ItemDespawnEvent */ - ITEM_DESPAWN (Category.WORLD), + ITEM_DESPAWN(Category.WORLD), /** * ENTITY EVENTS @@ -667,10 +667,10 @@ public abstract class Event implements Serializable { ENTITY_EXPLODE(Category.LIVING_ENTITY), /** * Called when an entity has made a decision to explode. - * + * <p /> * Provides an opportunity to act on the entity, change the explosion radius, * or to change the fire-spread flag. - * + * <p /> * Canceling the event negates the entity's decision to explode. * For EntityCreeper, this resets the fuse but does not kill the Entity. * For EntityFireball and EntityTNTPrimed....? |