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-rw-r--r--src/main/java/org/bukkit/entity/HumanEntity.java8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index ffb5bcea..4464ea60 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -38,6 +38,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
/**
* If the player currently has an inventory window open, this method will set a
* property of that window, such as the state of a progress bar.
+ *
* @param prop The property.
* @param value The value to set the property to.
* @return True if the property was successfully set.
@@ -47,6 +48,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
/**
* Gets the inventory view the player is currently viewing. If they do not have
* an inventory window open, it returns their internal crafting view.
+ *
* @return The inventory view.
*/
public InventoryView getOpenInventory();
@@ -54,6 +56,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
/**
* Opens an inventory window with the specified inventory on the top and the player's inventory
* on the bottom.
+ *
* @param inventory The inventory to open
* @return The newly opened inventory view
*/
@@ -61,6 +64,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
/**
* Opens an empty workbench inventory window with the player's inventory on the bottom.
+ *
* @param location The location to attach it to. If null, the player's location is used.
* @param force If false, and there is no workbench block at the location, no inventory will be
* opened and null will be returned.
@@ -70,6 +74,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
/**
* Opens an empty enchanting inventory window with the player's inventory on the bottom.
+ *
* @param location The location to attach it to. If null, the player's location is used.
* @param force If false, and there is no enchanting table at the location, no inventory will be
* opened and null will be returned.
@@ -78,7 +83,8 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
public InventoryView openEnchanting(Location location, boolean force);
/**
- * Opens an inventory window to the specified inventory view
+ * Opens an inventory window to the specified inventory view.
+ *
* @param inventory The view to open
*/
public void openInventory(InventoryView inventory);