diff options
Diffstat (limited to 'src/main/java/org/bukkit/Difficulty.java')
-rw-r--r-- | src/main/java/org/bukkit/Difficulty.java | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/main/java/org/bukkit/Difficulty.java b/src/main/java/org/bukkit/Difficulty.java index 3463f981..a8a5a785 100644 --- a/src/main/java/org/bukkit/Difficulty.java +++ b/src/main/java/org/bukkit/Difficulty.java @@ -9,22 +9,27 @@ import com.google.common.collect.Maps; */ public enum Difficulty { /** - * Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete. + * Players regain health over time, hostile mobs don't spawn, the hunger + * bar does not deplete. */ PEACEFUL(0), /** - * Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value) + * Hostile mobs spawn, enemies deal less damage than on normal difficulty, + * the hunger bar does deplete and starving deals up to 5 hearts of + * damage. (Default value) */ EASY(1), /** - * Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage. + * Hostile mobs spawn, enemies deal normal amounts of damage, the hunger + * bar does deplete and starving deals up to 9.5 hearts of damage. */ NORMAL(2), /** - * Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players. + * Hostile mobs spawn, enemies deal greater damage than on normal + * difficulty, the hunger bar does deplete and starving can kill players. */ HARD(3); @@ -50,7 +55,8 @@ public enum Difficulty { * Gets the Difficulty represented by the specified value * * @param value Value to check - * @return Associative {@link Difficulty} with the given value, or null if it doesn't exist + * @return Associative {@link Difficulty} with the given value, or null if + * it doesn't exist * @deprecated Magic value */ @Deprecated |