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-rw-r--r--src/main/java/org/bukkit/Difficulty.java16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/main/java/org/bukkit/Difficulty.java b/src/main/java/org/bukkit/Difficulty.java
index 3463f981..a8a5a785 100644
--- a/src/main/java/org/bukkit/Difficulty.java
+++ b/src/main/java/org/bukkit/Difficulty.java
@@ -9,22 +9,27 @@ import com.google.common.collect.Maps;
*/
public enum Difficulty {
/**
- * Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
+ * Players regain health over time, hostile mobs don't spawn, the hunger
+ * bar does not deplete.
*/
PEACEFUL(0),
/**
- * Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value)
+ * Hostile mobs spawn, enemies deal less damage than on normal difficulty,
+ * the hunger bar does deplete and starving deals up to 5 hearts of
+ * damage. (Default value)
*/
EASY(1),
/**
- * Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
+ * Hostile mobs spawn, enemies deal normal amounts of damage, the hunger
+ * bar does deplete and starving deals up to 9.5 hearts of damage.
*/
NORMAL(2),
/**
- * Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
+ * Hostile mobs spawn, enemies deal greater damage than on normal
+ * difficulty, the hunger bar does deplete and starving can kill players.
*/
HARD(3);
@@ -50,7 +55,8 @@ public enum Difficulty {
* Gets the Difficulty represented by the specified value
*
* @param value Value to check
- * @return Associative {@link Difficulty} with the given value, or null if it doesn't exist
+ * @return Associative {@link Difficulty} with the given value, or null if
+ * it doesn't exist
* @deprecated Magic value
*/
@Deprecated