diff options
-rw-r--r-- | src/main/java/org/bukkit/inventory/PlayerInventory.java | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java index 5d75bd49..fc5772e8 100644 --- a/src/main/java/org/bukkit/inventory/PlayerInventory.java +++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java @@ -63,16 +63,20 @@ public interface PlayerInventory extends Inventory { * Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes, * you are encouraged to use the provided methods for those slots. * <p> - * If you attempt to use this method with an index less than 0 or greater than 39, an ArrayIndexOutOfBounds + * Index 40 refers to the off hand (shield) item slot. Though you can set off hand with this method using this index, + * you are encouraged to use the provided method for this slot. + * <p> + * If you attempt to use this method with an index less than 0 or greater than 40, an ArrayIndexOutOfBounds * exception will be thrown. * * @param index The index where to put the ItemStack * @param item The ItemStack to set - * @throws ArrayIndexOutOfBoundsException when index < 0 || index > 39 + * @throws ArrayIndexOutOfBoundsException when index < 0 || index > 40 * @see #setBoots(ItemStack) * @see #setChestplate(ItemStack) * @see #setHelmet(ItemStack) * @see #setLeggings(ItemStack) + * @see #setItemInOffHand(ItemStack) */ @Override public void setItem(int index, ItemStack item); |