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authorsk89q <the.sk89q@gmail.com>2011-01-02 10:42:13 -0800
committerDinnerbone <dinnerbone@dinnerbone.com>2011-01-03 00:44:22 +0000
commit85c2dd59df9d3ad0f9c7d1c9f71c4e523b03ac47 (patch)
tree915974f4e0c20a56ba794a920e34e4a750983b3c /src
parent675dab41c2babcef2d3fb5c6f8c6813951014384 (diff)
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Improved Vector and Location with some utility methods, optimized Vector.isInSphere().
Diffstat (limited to 'src')
-rw-r--r--src/main/java/org/bukkit/Location.java30
-rw-r--r--src/main/java/org/bukkit/Vector.java741
2 files changed, 419 insertions, 352 deletions
diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index cb4ba1ce..6f19f8a5 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -60,6 +60,16 @@ public class Location implements Cloneable {
public double getX() {
return x;
}
+
+ /**
+ * Gets the floored value of the X component, indicating the block that
+ * this location is contained with.
+ *
+ * @return block X
+ */
+ public int getBlockX() {
+ return (int)Math.floor(x);
+ }
/**
* Sets the y-coordinate of this location
@@ -80,6 +90,16 @@ public class Location implements Cloneable {
}
/**
+ * Gets the floored value of the Y component, indicating the block that
+ * this location is contained with.
+ *
+ * @return block y
+ */
+ public int getBlockY() {
+ return (int)Math.floor(y);
+ }
+
+ /**
* Sets the z-coordinate of this location
*
* @param z z-coordinate
@@ -98,6 +118,16 @@ public class Location implements Cloneable {
}
/**
+ * Gets the floored value of the Z component, indicating the block that
+ * this location is contained with.
+ *
+ * @return block z
+ */
+ public int getBlockZ() {
+ return (int)Math.floor(z);
+ }
+
+ /**
* Sets the yaw of this location
*
* @param yaw New yaw
diff --git a/src/main/java/org/bukkit/Vector.java b/src/main/java/org/bukkit/Vector.java
index 02a548c7..b5ee2bde 100644
--- a/src/main/java/org/bukkit/Vector.java
+++ b/src/main/java/org/bukkit/Vector.java
@@ -1,352 +1,389 @@
-package org.bukkit;
-
-/**
- * Represents a mutable vector.
- *
- * @author sk89q
- */
-public class Vector implements Cloneable {
- private static final long serialVersionUID = -2657651106777219169L;
-
- protected double x;
- protected double y;
- protected double z;
-
- public Vector(int x, int y, int z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- public Vector(double x, double y, double z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- public Vector(float x, float y, float z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- /**
- * Adds the vector by another.
- *
- * @param vec
- * @return the same vector
- */
- public Vector add(Vector vec) {
- x += vec.x;
- y += vec.y;
- z += vec.z;
- return this;
- }
-
- /**
- * Subtracts the vector by another.
- *
- * @param vec
- * @return the same vector
- */
- public Vector subtract(Vector vec) {
- x -= vec.x;
- y -= vec.y;
- z -= vec.z;
- return this;
- }
-
- /**
- * Multiplies the vector by another.
- *
- * @param vec
- * @return the same vector
- */
- public Vector multiply(Vector vec) {
- x *= vec.x;
- y *= vec.y;
- z *= vec.z;
- return this;
- }
-
- /**
- * Divides the vector by another.
- *
- * @param vec
- * @return the same vector
- */
- public Vector divide(Vector vec) {
- x /= vec.x;
- y /= vec.y;
- z /= vec.z;
- return this;
- }
-
- /**
- * Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The value
- * of this method is not cached and uses a costly square-root function, so
- * do not repeatedly call this method to get the vector's magnitude.
- *
- * @return the magnitude
- */
- public double length() {
- return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2));
- }
-
- /**
- * Get the distance between this vector and another. The value
- * of this method is not cached and uses a costly square-root function, so
- * do not repeatedly call this method to get the vector's magnitude.
- *
- * @return the distance
- */
- public double distance(Vector o) {
- return Math.sqrt(Math.pow(x - o.x, 2) + Math.pow(y - o.y, 2)
- + Math.pow(z - o.z, 2));
- }
-
- /**
- * Performs scalar multiplication, multiplying all components with a scalar.
- *
- * @param m
- * @return the same vector
- */
- public Vector multiply(int m) {
- x *= m;
- y *= m;
- z *= m;
- return this;
- }
-
- /**
- * Performs scalar multiplication, multiplying all components with a scalar.
- *
- * @param m
- * @return the same vector
- */
- public Vector multiply(double m) {
- x *= m;
- y *= m;
- z *= m;
- return this;
- }
-
- /**
- * Performs scalar multiplication, multiplying all components with a scalar.
- *
- * @param m
- * @return the same vector
- */
- public Vector multiply(float m) {
- x *= m;
- y *= m;
- z *= m;
- return this;
- }
-
- /**
- * Calculates the dot product of this vector with another. The dot product
- * is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
- *
- * @param other
- * @return dot product
- */
- public double getDotProduct(Vector other) {
- return x * other.x + y * other.y + z * other.z;
- }
-
- /**
- * Calculates the cross product of this vector with another. The cross
- * product is defined as:
- *
- * x = y1 * z2 - y2 * z1<br/>
- * y = z1 * x2 - z2 * x1<br/>
- * z = x1 * y2 - x2 * y1
- *
- * @param o
- * @return the same vector
- */
- public Vector crossProduct(Vector o) {
- double newX = y * o.z - o.y * z;
- double newY = z * o.x - o.z * x;
- double newZ = x * o.y - o.x * y;
- x = newX;
- y = newY;
- z = newZ;
- return this;
- }
-
- /**
- * Converts this vector to a unit vector (a vector with length of 1).
- *
- * @return the same vector
- */
- public Vector unitVector() {
- double length = length();
-
- x /= length;
- y /= length;
- z /= length;
-
- return this;
- }
-
- /**
- * Gets a unit vector of this vector. This vector will not be chagned.
- *
- * @return a brand new vector
- */
- public Vector getUnitVector() {
- double length = length();
- return new Vector(x / length, y / length, z / length);
- }
-
- /**
- * Returns whether this vector is in a cuboid. The minimum and maximum
- * vectors given must be truly the minimum and maximum X, Y and Z
- * components.
- *
- * @param min
- * @param max
- * @return whether this vector is in the cuboid
- */
- public boolean isInCuboid(Vector min, Vector max) {
- return x >= min.x && x <= max.x
- && y >= min.y && y <= max.y
- && z >= min.z && z <= max.z;
- }
-
- /**
- * Returns whether this vector is within a sphere.
- *
- * @param origin
- * @param radius
- * @return whether this vector is in the sphere
- */
- public boolean isInSphere(Vector origin, double radius) {
- return origin.clone().subtract(this).length() <= radius;
- }
-
- public double getX() {
- return x;
- }
-
- public double getY() {
- return y;
- }
-
- public double getZ() {
- return z;
- }
-
- public Vector setX(int x) {
- this.x = x;
- return this;
- }
-
- public Vector setX(double x) {
- this.x = x;
- return this;
- }
-
- public Vector setX(float x) {
- this.x = x;
- return this;
- }
-
- public Vector setY(int y) {
- this.y = y;
- return this;
- }
-
- public Vector setY(double y) {
- this.y = y;
- return this;
- }
-
- public Vector setY(float y) {
- this.y = y;
- return this;
- }
-
- public Vector setZ(int z) {
- this.z = z;
- return this;
- }
-
- public Vector setZ(double z) {
- this.z = z;
- return this;
- }
-
- public Vector setZ(float z) {
- this.z = z;
- return this;
- }
-
- @Override
- public boolean equals(Object obj) {
- if (!(obj instanceof Vector)) {
- return false;
- }
-
- Vector other = (Vector)obj;
-
- return Double.doubleToLongBits(x) == Double.doubleToLongBits(other.x)
- && Double.doubleToLongBits(y) == Double.doubleToLongBits(other.y)
- && Double.doubleToLongBits(z) == Double.doubleToLongBits(other.z);
- }
-
- @Override
- public int hashCode() {
- return ((int)Double.doubleToLongBits(x) >> 13) ^
- ((int)Double.doubleToLongBits(y) >> 7) ^
- (int)Double.doubleToLongBits(z);
- }
-
- @Override
- public Vector clone() {
- return new Vector(x, y, z);
- }
-
- @Override
- public String toString() {
- return x + "," + y + "," + z;
- }
-
- public Location toLocation(World world) {
- return new Location(world, x, y, z);
- }
-
- public Location toLocation(World world, float yaw, float pitch) {
- return new Location(world, x, y, z, yaw, pitch);
- }
-
- /**
- * Gets the minimum components of two vectors.
- *
- * @param v1
- * @param v2
- * @return minimum
- */
- public static Vector getMinimum(Vector v1, Vector v2) {
- return new Vector(
- Math.min(v1.x, v2.x),
- Math.min(v1.y, v2.y),
- Math.min(v1.z, v2.z));
- }
-
- /**
- * Gets the maximum components of two vectors.
- *
- * @param v1
- * @param v2
- * @return maximum
- */
- public static Vector getMaximum(Vector v1, Vector v2) {
- return new Vector(
- Math.max(v1.x, v2.x),
- Math.max(v1.y, v2.y),
- Math.max(v1.z, v2.z));
- }
-}
+package org.bukkit;
+
+/**
+ * Represents a mutable vector.
+ *
+ * @author sk89q
+ */
+public class Vector implements Cloneable {
+ private static final long serialVersionUID = -2657651106777219169L;
+
+ protected double x;
+ protected double y;
+ protected double z;
+
+ public Vector(int x, int y, int z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ public Vector(double x, double y, double z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ public Vector(float x, float y, float z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ /**
+ * Adds the vector by another.
+ *
+ * @param vec
+ * @return the same vector
+ */
+ public Vector add(Vector vec) {
+ x += vec.x;
+ y += vec.y;
+ z += vec.z;
+ return this;
+ }
+
+ /**
+ * Subtracts the vector by another.
+ *
+ * @param vec
+ * @return the same vector
+ */
+ public Vector subtract(Vector vec) {
+ x -= vec.x;
+ y -= vec.y;
+ z -= vec.z;
+ return this;
+ }
+
+ /**
+ * Multiplies the vector by another.
+ *
+ * @param vec
+ * @return the same vector
+ */
+ public Vector multiply(Vector vec) {
+ x *= vec.x;
+ y *= vec.y;
+ z *= vec.z;
+ return this;
+ }
+
+ /**
+ * Divides the vector by another.
+ *
+ * @param vec
+ * @return the same vector
+ */
+ public Vector divide(Vector vec) {
+ x /= vec.x;
+ y /= vec.y;
+ z /= vec.z;
+ return this;
+ }
+
+ /**
+ * Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The value
+ * of this method is not cached and uses a costly square-root function, so
+ * do not repeatedly call this method to get the vector's magnitude. NaN
+ * will be returned if the inner result of the sqrt() function overflows,
+ * which will be caused if the length is too long.
+ *
+ * @return the magnitude
+ */
+ public double length() {
+ return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2));
+ }
+
+ /**
+ * Get the distance between this vector and another. The value
+ * of this method is not cached and uses a costly square-root function, so
+ * do not repeatedly call this method to get the vector's magnitude. NaN
+ * will be returned if the inner result of the sqrt() function overflows,
+ * which will be caused if the distance is too long.
+ *
+ * @return the distance
+ */
+ public double distance(Vector o) {
+ return Math.sqrt(Math.pow(x - o.x, 2) + Math.pow(y - o.y, 2)
+ + Math.pow(z - o.z, 2));
+ }
+
+ /**
+ * Performs scalar multiplication, multiplying all components with a scalar.
+ *
+ * @param m
+ * @return the same vector
+ */
+ public Vector multiply(int m) {
+ x *= m;
+ y *= m;
+ z *= m;
+ return this;
+ }
+
+ /**
+ * Performs scalar multiplication, multiplying all components with a scalar.
+ *
+ * @param m
+ * @return the same vector
+ */
+ public Vector multiply(double m) {
+ x *= m;
+ y *= m;
+ z *= m;
+ return this;
+ }
+
+ /**
+ * Performs scalar multiplication, multiplying all components with a scalar.
+ *
+ * @param m
+ * @return the same vector
+ */
+ public Vector multiply(float m) {
+ x *= m;
+ y *= m;
+ z *= m;
+ return this;
+ }
+
+ /**
+ * Calculates the dot product of this vector with another. The dot product
+ * is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
+ *
+ * @param other
+ * @return dot product
+ */
+ public double getDotProduct(Vector other) {
+ return x * other.x + y * other.y + z * other.z;
+ }
+
+ /**
+ * Calculates the cross product of this vector with another. The cross
+ * product is defined as:
+ *
+ * x = y1 * z2 - y2 * z1<br/>
+ * y = z1 * x2 - z2 * x1<br/>
+ * z = x1 * y2 - x2 * y1
+ *
+ * @param o
+ * @return the same vector
+ */
+ public Vector crossProduct(Vector o) {
+ double newX = y * o.z - o.y * z;
+ double newY = z * o.x - o.z * x;
+ double newZ = x * o.y - o.x * y;
+ x = newX;
+ y = newY;
+ z = newZ;
+ return this;
+ }
+
+ /**
+ * Converts this vector to a unit vector (a vector with length of 1).
+ *
+ * @return the same vector
+ */
+ public Vector unitVector() {
+ double length = length();
+
+ x /= length;
+ y /= length;
+ z /= length;
+
+ return this;
+ }
+
+ /**
+ * Gets a unit vector of this vector. This vector will not be chagned.
+ *
+ * @return a brand new vector
+ */
+ public Vector getUnitVector() {
+ double length = length();
+ return new Vector(x / length, y / length, z / length);
+ }
+
+ /**
+ * Returns whether this vector is in a cuboid. The minimum and maximum
+ * vectors given must be truly the minimum and maximum X, Y and Z
+ * components.
+ *
+ * @param min
+ * @param max
+ * @return whether this vector is in the cuboid
+ */
+ public boolean isInCuboid(Vector min, Vector max) {
+ return x >= min.x && x <= max.x
+ && y >= min.y && y <= max.y
+ && z >= min.z && z <= max.z;
+ }
+
+ /**
+ * Returns whether this vector is within a sphere.
+ *
+ * @param origin
+ * @param radius
+ * @return whether this vector is in the sphere
+ */
+ public boolean isInSphere(Vector origin, double radius) {
+ return (Math.pow(origin.x - x, 2)
+ + Math.pow(origin.y - y, 2)
+ + Math.pow(origin.z - z, 2))
+ <= Math.pow(radius, 2);
+ }
+
+ public double getX() {
+ return x;
+ }
+
+ /**
+ * Gets the floored value of the X component, indicating the block that
+ * this vector is contained with.
+ *
+ * @return block X
+ */
+ public int getBlockX() {
+ return (int)Math.floor(x);
+ }
+
+ public double getY() {
+ return y;
+ }
+
+ /**
+ * Gets the floored value of the Y component, indicating the block that
+ * this vector is contained with.
+ *
+ * @return block y
+ */
+ public int getBlockY() {
+ return (int)Math.floor(y);
+ }
+
+ public double getZ() {
+ return z;
+ }
+
+ /**
+ * Gets the floored value of the Z component, indicating the block that
+ * this vector is contained with.
+ *
+ * @return block z
+ */
+ public int getBlockZ() {
+ return (int)Math.floor(z);
+ }
+
+ public Vector setX(int x) {
+ this.x = x;
+ return this;
+ }
+
+ public Vector setX(double x) {
+ this.x = x;
+ return this;
+ }
+
+ public Vector setX(float x) {
+ this.x = x;
+ return this;
+ }
+
+ public Vector setY(int y) {
+ this.y = y;
+ return this;
+ }
+
+ public Vector setY(double y) {
+ this.y = y;
+ return this;
+ }
+
+ public Vector setY(float y) {
+ this.y = y;
+ return this;
+ }
+
+ public Vector setZ(int z) {
+ this.z = z;
+ return this;
+ }
+
+ public Vector setZ(double z) {
+ this.z = z;
+ return this;
+ }
+
+ public Vector setZ(float z) {
+ this.z = z;
+ return this;
+ }
+
+ @Override
+ public boolean equals(Object obj) {
+ if (!(obj instanceof Vector)) {
+ return false;
+ }
+
+ Vector other = (Vector)obj;
+
+ return Double.doubleToLongBits(x) == Double.doubleToLongBits(other.x)
+ && Double.doubleToLongBits(y) == Double.doubleToLongBits(other.y)
+ && Double.doubleToLongBits(z) == Double.doubleToLongBits(other.z);
+ }
+
+ @Override
+ public int hashCode() {
+ return ((int)Double.doubleToLongBits(x) >> 13) ^
+ ((int)Double.doubleToLongBits(y) >> 7) ^
+ (int)Double.doubleToLongBits(z);
+ }
+
+ @Override
+ public Vector clone() {
+ return new Vector(x, y, z);
+ }
+
+ @Override
+ public String toString() {
+ return x + "," + y + "," + z;
+ }
+
+ public Location toLocation(World world) {
+ return new Location(world, x, y, z);
+ }
+
+ public Location toLocation(World world, float yaw, float pitch) {
+ return new Location(world, x, y, z, yaw, pitch);
+ }
+
+ /**
+ * Gets the minimum components of two vectors.
+ *
+ * @param v1
+ * @param v2
+ * @return minimum
+ */
+ public static Vector getMinimum(Vector v1, Vector v2) {
+ return new Vector(
+ Math.min(v1.x, v2.x),
+ Math.min(v1.y, v2.y),
+ Math.min(v1.z, v2.z));
+ }
+
+ /**
+ * Gets the maximum components of two vectors.
+ *
+ * @param v1
+ * @param v2
+ * @return maximum
+ */
+ public static Vector getMaximum(Vector v1, Vector v2) {
+ return new Vector(
+ Math.max(v1.x, v2.x),
+ Math.max(v1.y, v2.y),
+ Math.max(v1.z, v2.z));
+ }
+}