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author | GJ <gjmcferrin@gmail.com> | 2014-02-08 08:32:54 -0500 |
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committer | Travis Watkins <amaranth@ubuntu.com> | 2014-04-18 10:35:34 -0500 |
commit | ed67385edf1085469119be982ef30dd60ffd1b27 (patch) | |
tree | 40282e8bfe39887e14bd5dda2e399f4f0a3b9b73 /src/test | |
parent | 6bc36a917cc8f71fd188a370c834b30378fb7710 (diff) | |
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[Bleeding] Add new TargetReasons to EntityTargetEvent.
This commit adds three new TargetReasons to EntityTargetEvent to address
missing cases where the event is not currently fired.
The first, TargetReason.TARGET_ATTACKED_NEARBY_ENTITY, is used when a
neutral wolf is attacked, causing all nearby wolves to turn hostile and
attack the first wolf's target.
The second, TargetReason.REINFORCEMENT_TARGET, is used when a zombie summons
reinforcements and the new zombie targets the first zombie's target.
The third, TargetReason.COLLISION, is used when an iron golem collides with
a hostile entity, causing it to begin targeting the entity it collided with.
Diffstat (limited to 'src/test')
0 files changed, 0 insertions, 0 deletions