summaryrefslogtreecommitdiffstats
path: root/src/main
diff options
context:
space:
mode:
authormd_5 <git@md-5.net>2017-02-20 09:12:18 +1100
committermd_5 <git@md-5.net>2017-02-20 09:12:18 +1100
commit100b7da77c3a10766a5a5f17cb20eb2d608ca2ac (patch)
tree719315b0a3844bc7d1f58dba208a1a15d1469b02 /src/main
parentc0827f5df70b84ed701663598a2c4accc4bbf075 (diff)
downloadbukkit-100b7da77c3a10766a5a5f17cb20eb2d608ca2ac.tar
bukkit-100b7da77c3a10766a5a5f17cb20eb2d608ca2ac.tar.gz
bukkit-100b7da77c3a10766a5a5f17cb20eb2d608ca2ac.tar.lz
bukkit-100b7da77c3a10766a5a5f17cb20eb2d608ca2ac.tar.xz
bukkit-100b7da77c3a10766a5a5f17cb20eb2d608ca2ac.zip
SPIGOT-3076: Make dropChance values clearer
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/org/bukkit/inventory/EntityEquipment.java48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
index da1eb4ec..aee8163c 100644
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
@@ -161,8 +161,8 @@ public interface EntityEquipment {
* death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @return chance of the currently held item being dropped (1 for players)
@@ -174,8 +174,8 @@ public interface EntityEquipment {
* main hand being dropped upon this creature's death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @param chance the chance of the main hand item being dropped
@@ -188,8 +188,8 @@ public interface EntityEquipment {
* death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @return chance of the off hand item being dropped (1 for players)
@@ -201,8 +201,8 @@ public interface EntityEquipment {
* death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @param chance the chance of off hand item being dropped
@@ -214,8 +214,8 @@ public interface EntityEquipment {
* Gets the chance of the helmet being dropped upon this creature's death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @return the chance of the helmet being dropped (1 for players)
@@ -226,8 +226,8 @@ public interface EntityEquipment {
* Sets the chance of the helmet being dropped upon this creature's death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @param chance of the helmet being dropped
@@ -240,8 +240,8 @@ public interface EntityEquipment {
* death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @return the chance of the chest plate being dropped (1 for players)
@@ -253,8 +253,8 @@ public interface EntityEquipment {
* death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @param chance of the chest plate being dropped
@@ -267,8 +267,8 @@ public interface EntityEquipment {
* death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @return the chance of the leggings being dropped (1 for players)
@@ -280,8 +280,8 @@ public interface EntityEquipment {
* death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @param chance chance of the leggings being dropped
@@ -293,8 +293,8 @@ public interface EntityEquipment {
* Gets the chance of the boots being dropped upon this creature's death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @return the chance of the boots being dropped (1 for players)
@@ -305,8 +305,8 @@ public interface EntityEquipment {
* Sets the chance of the boots being dropped upon this creature's death.
*
* <ul>
- * <li>A drop chance of 0F will never drop
- * <li>A drop chance of 1F will always drop
+ * <li>A drop chance of 0.0F will never drop
+ * <li>A drop chance of 1.0F will always drop
* </ul>
*
* @param chance of the boots being dropped