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authorTravis Watkins <amaranth@ubuntu.com>2014-04-17 08:40:04 -0500
committerTravis Watkins <amaranth@ubuntu.com>2014-04-17 08:40:04 -0500
commit1cab5e5edc6b32fac8c42bf94568f1c8d1b8a8e6 (patch)
treea75a97eb3f3b99747390877dd0cc15eb2b399f6d /src/main
parentb930d28588d46dfc068860ef4c980375e47739aa (diff)
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Revert additions to skull BlockState API from 1.7.8
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/org/bukkit/block/Skull.java37
1 files changed, 6 insertions, 31 deletions
diff --git a/src/main/java/org/bukkit/block/Skull.java b/src/main/java/org/bukkit/block/Skull.java
index e0f9fd3c..4f4896f8 100644
--- a/src/main/java/org/bukkit/block/Skull.java
+++ b/src/main/java/org/bukkit/block/Skull.java
@@ -1,10 +1,7 @@
package org.bukkit.block;
-import org.bukkit.OfflinePlayer;
import org.bukkit.SkullType;
-import java.util.UUID;
-
/**
* Represents a Skull
*/
@@ -18,46 +15,24 @@ public interface Skull extends BlockState {
public boolean hasOwner();
/**
- * Gets the owner of the skull
+ * Gets the owner of the skull, if one exists
*
- * @return the owner of the skull or null if the profile does not have a name
- * @deprecated Skulls no longer store player names, they store profiles
- * @see #getPlayer()
+ * @return the owner of the skull or null if the skull does not have an owner
*/
- @Deprecated
public String getOwner();
/**
- * Does nothing
+ * Sets the owner of the skull
+ * <p>
+ * Involves a potentially blocking web request to acquire the profile data for
+ * the provided name.
*
* @param name the new owner of the skull
* @return true if the owner was successfully set
- * @deprecated Skulls no longer store player names, they store profiles
- * @see #setPlayer(org.bukkit.OfflinePlayer)
*/
- @Deprecated
public boolean setOwner(String name);
/**
- * Gets the owner of the skull, if one exists
- *
- * @return the owner of the skull or null if this skull does not have an owner
- */
- public OfflinePlayer getPlayer();
-
- /**
- * Sets the owner of the skull to this player
- * <p>
- * If the owner does not contain all the needed data for the skull a call to
- * {@link #update()} may potentially involve a blocking web request to acquire
- * the missing data.
- *
- * @param player the new owner of the skull
- * @return true if the owner was successfully set
- */
- public boolean setPlayer(OfflinePlayer player);
-
- /**
* Gets the rotation of the skull in the world
*
* @return the rotation of the skull