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author | t00thpick1 <t00thpick1dirko@gmail.com> | 2014-01-26 20:08:28 -0500 |
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committer | Nate Mortensen <nate.richard.mortensen@gmail.com> | 2014-01-30 21:58:48 -0700 |
commit | a64d07ea714cea239a68d135fbdb1aa1d52c8dbb (patch) | |
tree | 66199ac2b95bd51bb83097d5d4ed2a9afd4f2290 /src/main/java/org | |
parent | 739f08b9b3a1022c3774d4629a410fef6b53a9c0 (diff) | |
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[Bleeding] Add ProjectileSource interface. Addresses BUKKIT-1038, BUKKIT-1156
Diffstat (limited to 'src/main/java/org')
5 files changed, 80 insertions, 20 deletions
diff --git a/src/main/java/org/bukkit/block/Dispenser.java b/src/main/java/org/bukkit/block/Dispenser.java index 70917947..bba753ee 100644 --- a/src/main/java/org/bukkit/block/Dispenser.java +++ b/src/main/java/org/bukkit/block/Dispenser.java @@ -1,14 +1,25 @@ package org.bukkit.block; +import org.bukkit.projectiles.BlockProjectileSource; + /** * Represents a dispenser. */ public interface Dispenser extends BlockState, ContainerBlock { /** - * Attempts to dispense the contents of this block + * Gets the BlockProjectileSource object for this dispenser. + * <p> + * If the block is no longer a dispenser, this will return null. + * + * @return a BlockProjectileSource if valid, otherwise null + */ + public BlockProjectileSource getBlockProjectileSource(); + + /** + * Attempts to dispense the contents of this block. * <p> - * If the block is no longer a dispenser, this will return false + * If the block is no longer a dispenser, this will return false. * * @return true if successful, otherwise false */ diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java index 89926b29..6c8b4f86 100644 --- a/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java @@ -9,11 +9,12 @@ import org.bukkit.block.Block; import org.bukkit.inventory.EntityEquipment; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; +import org.bukkit.projectiles.ProjectileSource; /** * Represents a living entity, such as a monster or player */ -public interface LivingEntity extends Entity, Damageable { +public interface LivingEntity extends Entity, Damageable, ProjectileSource { /** * Gets the height of the living entity's eyes above its Location. @@ -112,14 +113,6 @@ public interface LivingEntity extends Entity, Damageable { public Arrow shootArrow(); /** - * Launches a {@link Projectile} from the living entity. - * - * @param projectile class of the projectile to launch - * @return the launched projectile - */ - public <T extends Projectile> T launchProjectile(Class<? extends T> projectile); - - /** * Returns the amount of air that the living entity has remaining, in * ticks. * diff --git a/src/main/java/org/bukkit/entity/Projectile.java b/src/main/java/org/bukkit/entity/Projectile.java index 9d5e92d3..02c840c3 100644 --- a/src/main/java/org/bukkit/entity/Projectile.java +++ b/src/main/java/org/bukkit/entity/Projectile.java @@ -1,26 +1,41 @@ package org.bukkit.entity; -import org.bukkit.block.Dispenser; +import org.bukkit.projectiles.ProjectileSource; /** - * Represents a shootable entity + * Represents a shootable entity. */ public interface Projectile extends Entity { /** - * Retrieve the shooter of this projectile. The returned value can be null - * for projectiles shot from a {@link Dispenser} for example. + * This method exists for legacy reasons to provide backwards + * compatibility. It will not exist at runtime and should not be used + * under any circumstances. + */ + @Deprecated + public LivingEntity _INVALID_getShooter(); + + /** + * Retrieve the shooter of this projectile. * - * @return the {@link LivingEntity} that shot this projectile + * @return the {@link ProjectileSource} that shot this projectile + */ + public ProjectileSource getShooter(); + + /** + * This method exists for legacy reasons to provide backwards + * compatibility. It will not exist at runtime and should not be used + * under any circumstances. */ - public LivingEntity getShooter(); + @Deprecated + public void _INVALID_setShooter(LivingEntity shooter); /** - * Set the shooter of this projectile + * Set the shooter of this projectile. * - * @param shooter the {@link LivingEntity} that shot this projectile + * @param shooter the {@link ProjectileSource} that shot this projectile */ - public void setShooter(LivingEntity shooter); + public void setShooter(ProjectileSource source); /** * Determine if this projectile should bounce or not when it hits. diff --git a/src/main/java/org/bukkit/projectiles/BlockProjectileSource.java b/src/main/java/org/bukkit/projectiles/BlockProjectileSource.java new file mode 100644 index 00000000..e713c0d8 --- /dev/null +++ b/src/main/java/org/bukkit/projectiles/BlockProjectileSource.java @@ -0,0 +1,13 @@ +package org.bukkit.projectiles; + +import org.bukkit.block.Block; + +public interface BlockProjectileSource extends ProjectileSource { + + /** + * Gets the block this projectile source belongs to. + * + * @return Block for the projectile source + */ + public Block getBlock(); +} diff --git a/src/main/java/org/bukkit/projectiles/ProjectileSource.java b/src/main/java/org/bukkit/projectiles/ProjectileSource.java new file mode 100644 index 00000000..afad8d74 --- /dev/null +++ b/src/main/java/org/bukkit/projectiles/ProjectileSource.java @@ -0,0 +1,28 @@ +package org.bukkit.projectiles; + +import org.bukkit.entity.Projectile; +import org.bukkit.util.Vector; + +/** + * Represents a valid source of a projectile. + */ +public interface ProjectileSource { + + /** + * Launches a {@link Projectile} from the ProjectileSource. + * + * @param projectile class of the projectile to launch + * @return the launched projectile + */ + public <T extends Projectile> T launchProjectile(Class<? extends T> projectile); + + /** + * Launches a {@link Projectile} from the ProjectileSource with an + * initial velocity. + * + * @param projectile class of the projectile to launch + * @param velocity the velocity with which to launch + * @return the launched projectile + */ + public <T extends Projectile> T launchProjectile(Class<? extends T> projectile, Vector velocity); +} |