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authorGJ <gjmcferrin@gmail.com>2014-02-08 08:32:54 -0500
committerTravis Watkins <amaranth@ubuntu.com>2014-04-18 10:35:34 -0500
commited67385edf1085469119be982ef30dd60ffd1b27 (patch)
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[Bleeding] Add new TargetReasons to EntityTargetEvent.
This commit adds three new TargetReasons to EntityTargetEvent to address missing cases where the event is not currently fired. The first, TargetReason.TARGET_ATTACKED_NEARBY_ENTITY, is used when a neutral wolf is attacked, causing all nearby wolves to turn hostile and attack the first wolf's target. The second, TargetReason.REINFORCEMENT_TARGET, is used when a zombie summons reinforcements and the new zombie targets the first zombie's target. The third, TargetReason.COLLISION, is used when an iron golem collides with a hostile entity, causing it to begin targeting the entity it collided with.
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