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author | Pokechu22 <Pokechu022@gmail.com> | 2017-05-26 20:03:53 -0700 |
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committer | md_5 <git@md-5.net> | 2017-05-28 10:31:18 +1000 |
commit | 17ec944682dfbd068b1ec47cf352db6cb43edf1d (patch) | |
tree | 22e381fc33d47206aa6005731588718e9f2cf43b | |
parent | 1f3b0516a644fe37fdee0626f137dd65d4fcd88d (diff) | |
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SPIGOT-3272: Fix convertSlot in creative
Creative's slots are indexed the same as the survival crafting inventory, and thus the same transforms that happen in survival should happen in creative.
-rw-r--r-- | src/main/java/org/bukkit/inventory/InventoryView.java | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/main/java/org/bukkit/inventory/InventoryView.java b/src/main/java/org/bukkit/inventory/InventoryView.java index 2677e94d..35c7d2bd 100644 --- a/src/main/java/org/bukkit/inventory/InventoryView.java +++ b/src/main/java/org/bukkit/inventory/InventoryView.java @@ -1,6 +1,5 @@ package org.bukkit.inventory; -import org.bukkit.GameMode; import org.bukkit.entity.HumanEntity; import org.bukkit.event.inventory.InventoryType; @@ -228,13 +227,9 @@ public abstract class InventoryView { // Move down the slot index by the top size int slot = rawSlot - numInTop; - // Creative mode players have one contiguous inventory dictated by the client - if (getPlayer().getGameMode() == GameMode.CREATIVE && getType() == InventoryType.PLAYER) { - return slot; - } - // Player crafting slots are indexed differently. The matrix is caught by the first return. - if (getType() == InventoryType.CRAFTING) { + // Creative mode is the same, except that you can't see the crafting slots (but the IDs are still used) + if (getType() == InventoryType.CRAFTING || getType() == InventoryType.CREATIVE) { /** * Raw Slots: * @@ -247,7 +242,7 @@ public abstract class InventoryView { * 27 28 29 30 31 32 33 34 35 * 36 37 38 39 40 41 42 43 44 */ - + /** * Converted Slots: * |